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Dabomb(OD)

GM PvP Rules (Ladder)

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1v1 GM Ladder Rules

 

GENERAL RULES
- No hacking
- Both players must say go
- Talking shit is allowed 
- Towning at any moment results in your forfeit of that round (unless blatant mistake and not avoiding damage)
- Dueling format is ft3
- Can only challenge 3 spots ahead of you while climbing. (#1 is allowed to accept any and all challenges from anyone on the Ladder. Swapping #'s upon losing.)
- If you lose to an opponent you must wait 48 hours to re-challenge (48 hour dodge rule as well)
- Using tokens to change skills or to swap from mb to vita is NOT allowed, nor is using tokens to CHANGE SKILL BUILDS, what you join on you duel on or reset at bottom.
- Duels take place in the blood moor in Hell
- Must clear moor before dueling
- No potions except for mana are allowed.
- Mana pools are allowed
- No shrines/wells
- No prebuffing except for ES at stash and cube bo. (No enchant)
- Must maintain same class/type when dueling
- Max resist of any element is 85%* (or 5% max and 20% sorb)
- Max absorb of any element is 20%*
- Can't use any +max resist or +%absorb with rising sun, tgods, or luna
- Life replenish is capped at 40 (exception of 52 for barbs with angelics and double hoto switch+dungos for barb)
- Max poison off items is 451
- No more then 10% slow off items (with the exception of arach)
- Oak & heart of wolves charges are allowed
- No combining more than 5% max with more then 20% absorb
- No eth items without repair mod
- No holy freeze against characters without teleport
- Tgods are allowed on every character except c/c sins

Assassin:
- c/c sins with above level 1 traps can't use any +absorb or +max resists

Barbarian:
- bvc's may use two ravens with under 400 cold resist

Necro:
- Bone wall, Revives and curses other than Amp/Lower resistance are not allowed
- Boneprison is not allowed against non-tele chars
- Hotspurs are allowed

Druid:
- Cyclone armor doesn't count as absorb or maximum resist
- Recasting is allowed

Sorceress:
- Max rep life for ES sorcs is 30.
- Es Sorcs may not use mana pots.
- Over 20 mdr/dr (not %) is banned.
- NW is allowed.
- Oak is not allowed if you're using ES
- Blizz sorcs may use doom
- ES sorcs may precast at stash
- ES may use 5% max, sorb is not allowed

Paladin:
- Resist auras count as absorb/max res
- Maximum of 1 base prayer
- Defensive gc's are banned
- 1 piece of tap is allowed
- Same res cap rules apply (if aura stacking % max, may not use items)

Amazon:
- Amazons may use 2 ravens with under 400 cold resist
- Stacking arrows in the moor is allowed
- Slow missile is not allowed


Banned classes:
Auradin, Foher, Summoner necro, Psn necro, Es orb sorc

Gameplay Restrictions
- Avoiding contact with an opponent intentionally with no plans of attacking for prolonged periods of time is unacceptable.
- Casting of traps/missiles before both players say go
- Camping in houses
- Camping next to flavie (in the pathway between Moore/CP)
- There are no restrictions on in-game techniques (IBS, IGA, hammer-fields, etc)
- No glitching (aura glitch, skill glitching, ww glitch, corpse glitch, blade fury, flame bellow, trang, etc)

IF YOU LEAVE THE BLOOD MOOR AFTER GO IS SAID BY BOTH PLAYERS, YOU LOSE THAT DUEL (i.e. CP/TOWN)

Edited by SuNSeT

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General:
- All mods, hacks, programs are banned. (WMC and other mouse-window capture programs are allowed.)
- Refusal to GMOD test or show gear, inventory, and/or weapon swap will result in suspension.
- The Moor is to be cleared before dueling. It is at the players' discretion to clear the Moor.
- Both players must signal the start of the duel.
- No offensive abilities or curses be casted prior to your opponent signaling the start of the duel.
- Towning or teleporting past Flavie and bridges in case of a bridge map results in a loss. (Being pushed via KB mechanics is not, come back out and re-signal the continuation.)
- No excessive use of houses.
- No use of shrines or wells.
- Recasting is allowed.
- Ties are null duels.
- Refusal to duel results in a loss.
- You may request a mediator for a duel, and by doing so you are accepting whatever decisions they make.
- Overly defensive play can result in DQ but only at a requested mediator's discretion.

Consumables:
- No consumables other than mana potions, arrows, and bolts.
- No prebuffing. (Inventory/cube buff allowed.)
- You may stack arrows in the Blood Moor before starting a duel.
- You may stack mana potions before starting a duel only if both players agree.

Items:
- The use of the following skill charges is allowed: Oak Sage, Heart of Wolverine
- Doom is banned.
- Slow is capped at 10%.
- Max resistance is 85%.
- Max absorb is 20%.
- When using combinations of items to mitigate do not exceed 80 max resistances / 20 absorb to any single element.
- Life rep is capped at 40, NOT including + rep from CTA.
- No more than one poison damage small charm is allowed.
- Only one item that grants CtC Life Tap can be worn at a time.
- When using Phoenix, all monsters must be redeemed before dueling.

Amazon Specific Rules:
- SM is allowed
- 2x Raven Frosts allowed (can not stack above 310 resist)
- May use +15% max fire resists

Assassin Specific Rules:
- Dual Claw Assassins with more than 1 hard skill point in any trap cannot use absorb or + max resist. Those without may use +5 max resist or 20 absorb but not both.

Barbarian Specific Rules:
- 2x Raven Frost is allowed (Can not stack above 310 resists)

Druid Specific Rules:
N/A

Necromancer Specific Rules:
- Bone Spirit is banned for NvN (1v1 only)
- Bone Wall is banned
- Bone Prison is allowed only versus characters that can teleport
- All curses are allowed except Iron Maiden and Life Tap
- Corpse skills are banned
- May use +15% max fire resist

Paladin Specific Rules:
- Holy Freeze is allowed only versus characters than can teleport
- Activating a resist aura is banned (Exception: Salvation)
- Meditation, Prayer, Holy Bolt, and Redemption are banned
- More than 1 hard skill point in Prayer is banned
- Cleansing is not banned however using it other than the purpose of removing curses or reducing poison duration is not allowed

Sorceress Specific Rules:
- No max resist or absorb gear when using Energy Shield (Exception: Nightwing's Veil)
- All damage reduced by integer (MDR + PDR) is capped at 20 (ES only)

Edited by SuNSeT

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On ‎5‎/‎13‎/‎2017 at 10:20 AM, Dabomb(OD) said:

When using combinations of items to absorb do not exceed 80 Maximum Resistances / 20 Absorb to any single element

@SuNSeT says it here too brotha, lol I mean if its not bm its not just don't want to wear it if it is 😛

 

On ‎7‎/‎3‎/‎2018 at 1:52 PM, SuNSeT said:

- When using combinations of items to mitigate do not exceed 80 max resistances / 20 absorb to any single element.

and this as well. just want to make sure I gm don't want any dq's lol tgods=85lr and 20 sorb lite

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@Darkwolf(OD)

Look at the class specific rules

 

Tgods is a single item not combo of two or more items.  Your example is just one item not two or more

 

Example: druids can not use tgods. It's stated in first rule post

Edited by snicker66(OD)

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On ‎5‎/‎13‎/‎2017 at 10:20 AM, Dabomb(OD) said:

- Meditation / Cleansing are not banned however using them other than purposes of removing curses or mana regeneration is banned.

@fapa(OD)

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GAME ON!!!

 

 

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Druid specifics = no tgods

Sorc specifics = 85% ES absorb or higher cannot mana pot in gm, ES can NOT sorb

Necro specific = bone wall isnt banned vrs non teleport champions, prison is, and vice versa, for example a fort charge paladin, you may bone wall but not prison

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