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Drewg(OD)

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Drewg(OD) last won the day on June 22

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About Drewg(OD)

  • Rank
    Active Level 04
  • Birthday 10/22/1989

Previous Fields

  • Country :
    Italy
  • D3 Gamertag
    Drewg#1475
  • Battle.net Accounts
    RZA, Drewg(OD), Traplife, Destr0, huckleberry
  • STEAM Contact Address
    greenand
  • World of Warcraft Character Name
    Drewg
  • World of Warcraft Realm
    Dalaran
  • Playstation Network Name
    Drewgreen123
  • Xbox Live Gamertag
    GreenThaBoss , Drewg
  • Favorite Movies
    Tombstone, Bad Times at the El Royale, The Departed
  • Favorite Bands
    Audioslave, Tupac, everything but death metal and country.
  • Favorite Books
    Dies the Fire, Underland Series, Inheritance Cycle, Game Of Thrones books, you name it I have read it. Knowledge is key to precision.
  • Favorite TV Shows
    Brooklyn 99

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  • AIM
    soccerdrewg

Profile Information

  • Gender
    Male
  • Location
    STL
  • Interests
    10/10 will slam u

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  1. gonna still be an ele druid right? no worries just lmk new char name
  2. WSG [Weapon Switch Glitch] WSG is a simple basic technique in PvP. The essence of the trick lies in the constant switching of weapons while running. What you should know about swapping: Swapping breaks FHR animation Swapping increases desynchronization FHR So the animation of Faster Hit Recovery, depending on the class lasts somewhere between 4 and 7 frames. If you will swap weapons during this animation, the animation of FHR will end. Time from 4 to 7 frames is less than 1/3 second, so you need to swap continuously (!woodpecker knocking) β€” about 3-5+ swaps per second. That's what happens if you try to escape from an Assassin that uses Mind Blast on you without WSG: What if we add Lightning Sentry: ~R. I. P.~ Now! Let's see how the situation changes if we use WSG: Again, we add some traps. Breaking FHR animation is a must-have in duels against traps-Sin and Druid. Desynch with WSG So, on the screen of your opponent non-WSG Nec will look like: If he does WSG: The desynchronization can be increased even more if you use STR bugged characters, I will have a guide up about that shortly. Rock yo bosy...
  3. C/T Trick [CT] The name of the C/T Trick comes from the default binds that are used for this technique. C β€” Character Screen Tβ€” Skill Tree Of course, these binds should be changed. Personally, I have them as follows: "A" β€” CS, S β€” ST, but when playing Hdin I am lack of available binds, so I had to bind Fanaticism on "T", which is not very convenient. One of my friend's binds are as follows: "C" β€” CS and B β€” ST. So think of the binds yourself, so they would be comfortable for you. The thing with this trick is that when you open certain game screens (Character screen and Skill Tree) we can increase the radius (more like the rectangle) of skills like Teleport and Lightning Sentry. Works with other skills as well, but unlike TP and LS they don't do much impact in the duel. When pressing "C" (opening a CS) and using TP at the edge (the corner) of the screen, its length increases in half (length from right to left. the height does not increase). Here is the beginning of the Teleport of Paladin and the distance at which you can stomp by pressing the Teleport at the left edge of the screen. Now press TP at the edge of the screen when you opened CS. That much more we have overflowed rather then we used normal TP Here is a comparison. As I said, is roughly 1.5x more. Also here a comparison of how farther can you TP by using C/T trick when doing 1(2) TP's. It is also worth mentioning that when using C/T in the upper right (left) corner, the angle changes. White line ~parallel to the edge of the map. So, when you normally teleport in the right corner of the screen you will move left on to the line, and if C/T - slightly to the right. By using C/T you can overrun your opponent even though your enemy has a higher breakpoint on TP, but he isn't using C/T. In this video Assassin (102fcr β€” 9 frames TP) is using C/T and overruns Necro (125fcr β€” 8 frames TP) who uses regular TP. C/T is a very useful trick when playing as an Assassin and setting traps. Traps will be set 1.5x farther! Sometimes a Nec won't even expect that there are already traps set ahead of his way. Go for it! In the beginning, I was all confused too. Either I opened a wrong window or forgot to close one. After a month, I had much of a progress. The confusion became less frequent. After 2-3 months I already made the trick automatically. However, this does not mean that you should try to do every TP or Traps by using C/T. That way you will definitely get confused at some point (might be lethal). With some experience, you will know when you need to use C/T and when you don't. It is mainly used to catch someone up/quickly fly away/quickly fly and make unexpected stomp/to set traps on the way of a Necro (where he doesn't expect them to be or ahead of the way of a possible IBS). It's also useful to use C/T to spam Teeth (the flow of the Teeth will be more concentrated and will likely cause more damage). Rock yo bosy..
  4. I'm going to start posting guides on how to duel not just character builds in here. Mods feel free to stick or move these threads wherever you want, cuz your mods. Anyways lets start off with the basics, and take it ALL THE WAY to extreme methods of this simple yet effective dueling technique called (Drumroll pls)....... Namelock Let's start with the simple techniques. The thing with Namelock is to quickly and precisely aim at your opponent's nickname. It is a very important thing. You will need this in almost every duel. In fact, Namelock is your aim, which is your reaction, precision, and rapidness. That is to say, the foundation of your skill, it is an experience which is accumulated for months and even years. here's a good site for training aim and accuracy Lock [Stomp] Let's go ahead. Bind your attacking skill (e.g. Fire Ball, Bone Spear, Lightning) and teleport to the right skill bar. Catch the opponent's nickname with an attacking skill and move the cursor to your feet (~on the knees of our character). Then switch to the teleport. As a result, after teleport, our cursor is again on the nickname of the opponent. Switch to the attacking skill, press RMB again and kill the guy. If you do not move the cursor to your knees, you might start to shoot a different direction and your enemy will simply kill you meantime. It is noteworthy that the player who stomped first has an advantage in the exchange. In many duels, the one who stomped first - wins. It is also worth mentioning that the Lock works on a specific radius, and after the opponent gets away from it the Lock will break. *radius on the mini-map In the beginning, everything will look clumsy and slow. But don't worry. Everything comes with an experience. Soon you will train your muscle memory and Lock that was complex at first will now be easy and simple. Chainlock This is essentially the second stage of a Lock. Your opponent will not always stay in one spot and soon, feeling the coming Lock, will simply fly away. No wonder, while performing a Lock we moved our cursor under the knees. Now after a successful Lock, the nickname of our opponent will be again held with an attacking skill (we renewed it), which means you can do again Lock. Multiple Lock is, in fact, a Chainlock. This technique also requires skill and training. *Chailnlock with characters such as Hammer, V/T, and Smiter is a little different. This will be discussed in the relevant guides. Chain This technique is quite simple. Soon your opponent, suspecting that you are going to Chainlock will start to immediately fly away from you at berserk speed (multiple teleports in the corner of the screen). You won't have enough time to perform a Chainlock and the opponent will get away. Now we can chase him down by using Chain. To do this, after holding the attacking skill and moving the cursor to the knees we switch to teleport and still keep RMB held. It is important to get the cursor exactly between the knees of your character. Judging by my personal experience it is likely to "stick" for longer. It is important not to get carried away and see when the opponent starts to attack, otherwise, this technique will play with you a bad joke and you'll only hurt yourself. The opponent will stop and will start to attack you, and you will still ride around while getting hit. Chain usually breaks when the opponent makes tp next to the "holes" or walls. On the "clean" distance Chain is more effective. If your opponent uses Oak or Golem, then performing Chain is even easier. The chances that Chain breaks on "clean" distances is close to zero. Chainlock+Chain We are simply combining these two techniques. After gaining some game experience against a certain player you will already know his habits. For example, how many TP he does before making recast, or counter-attack, you'll have to guess when you need to "stick" with Chain and when you need to do a Chainlock. Those who always fly away like mad fucks (multiple teleports in the corner of the screen), certainly do wisely, but catching them is still possible. For example in NvN Nec is often catching up the chased Nec with Spear. Apparently, this is because the frames coincide so that Necros do TP at the same time. While the chased Nec casts teleport that lasts 9 frames the chasing Nec manages to catch him with Bone Spear. So the chased Nec gets unexpectedly FHR'd and dies. On the long diagonals is better to use Chain and on the "bends" β€” Chainlock. For the first part of runaway (1), the enemy is likely to hold TP in the upper-right corner of the screen. That way he will be able to fly away from the Chainlock area before you manage to perform it even if you do everything as quickly as possible. A masterful combination of these two techniques allows us to literally stick to the opponent and not letting him go. In some ways, this is one of the peaks of the skill in Diablo 2. Good Luck and Have Fun! Wish you good luck in all your endeavors!
  5. The Official 1v1 OD World Ladder. East Softcore LADDER Sign up format #1 Drewg(OD) Account: Drewg(OD) Char name: YouDiedNotMe-OD Char type: Necro Mb: yes Es(if sorc): no Admin: Drew(OD) , DBZ(OD) GENERAL RULES - No hacking - Both players must say go - Talking shit is allowed - Towning at any moment results in your forfeit of that round (unless blatant mistake and not avoiding damage) - Dueling format is ft3 - Can only challenge 3 spots ahead of you while climbing. (#1 is allowed to accept any and all challenges from anyone on the Ladder. Swapping #'s upon losing.) - If you lose to an opponent you must wait 48 hours to re-challenge (48 hour dodge rule as well) - Using tokens to change skills or to swap from mb to vita is NOT allowed, nor is using tokens to CHANGE SKILL BUILDS, what you join on you duel on or reset at bottom. - Duels take place in the blood moor in Hell - Must clear moor before dueling - No potions except for mana are allowed. - Mana pools are allowed - No shrines/wells - No prebuffing except for ES at stash and cube bo. (No enchant) - Must maintain same class/type when dueling - Max resist of any element is 85%* (or 5% max and 20% sorb) - Max absorb of any element is 20%* - Can't use any +max resist or +%absorb with rising sun, tgods, or luna - Life replenish is capped at 40 (exception of 52 for barbs with angelics and double hoto switch+dungos for barb) - Max poison off items is 451 - No more then 10% slow off items (with the exception of arach) - Oak & heart of wolves charges are allowed - No combining more than 5% max with more then 20% absorb - No eth items without repair mod - No holy freeze against characters without teleport - Tgods are allowed on every character except c/c sins Assassin: - c/c sins with above level 1 traps can't use any +absorb or +max resists Barbarian: - bvc's may use two ravens with under 400 cold resist Necro: - Bone wall, Revives and curses other than Amp/Lower resistance are not allowed - Boneprison is not allowed against non-tele chars - Hotspurs are allowed Druid: - Cyclone armor doesn't count as absorb or maximum resist - Recasting is allowed Sorceress: - Max rep life for ES sorcs is 30. - Es Sorcs may not use mana pots. - Over 20 mdr/dr (not %) is banned. - NW is allowed. - Oak is not allowed if you're using ES - Blizz sorcs may use doom - ES sorcs may precast at stash - ES may use 5% max, sorb is not allowed Paladin: - Resist auras count as absorb/max res - Maximum of 1 base prayer - Defensive gc's are banned - 1 piece of tap is allowed - Same res cap rules apply (if aura stacking % max, may not use items) Amazon: - Amazons may use 2 ravens with under 400 cold resist - Stacking arrows in the moor is allowed - Slow missile is not allowed Banned classes: Auradin, Foher, Summoner necro, Psn necro, Es orb sorc Gameplay Restrictions - Avoiding contact with an opponent intentionally with no plans of attacking for prolonged periods of time is unacceptable. - Casting of traps/missiles before both players say go - Camping in houses - Camping next to flavie (in the pathway between Moore/CP) - There are no restrictions on in-game techniques (IBS, IGA, hammer-fields, etc) - No glitching (aura glitch, skill glitching, ww glitch, corpse glitch, blade fury, flame bellow, trang, etc) IF YOU LEAVE THE BLOOD MOOR AFTER GO IS SAID BY BOTH PLAYERS, YOU LOSE THAT DUEL (i.e. CP/TOWN) Banned items: - Doom (allowed vs chars that are not IAS-based) - Rising sun - Griswold helm (allowed if you are full griswold set paladin) - Blockoak Shield Must take 2 screens shots like below in order to advance: Posting correct screenshots: The winner of a challenge must post at least two screen shots of the duel 1. One screenshot showing left-click skills, with map and time shown 2. One screenshot of message log showing at least 1 kill, with time shown Must be the same time stamp! Example: http://i.imgur.com/fDAdwIk.jpg http://i.imgur.com/8j5GXvS.jpg 1. DBZ(OD) OD-BBQ *DBZ(OD) Light Sorc MB - No ES - Yesο»Ώ 2. theBandit(OD) DustyRhodes *savage. Wind Dudu MB - yes ES - no 3. MooMoo(OD) OD-MooLaLa *MooMoo(OD) Ele Druid MB - No ES - No
  6. The Official 1v1 OD World Ladder. East Softcore LADDER Sign up format #1 Drewg(OD) Account: Drewg(OD) Char name: YouDiedNotMe-OD Char type: Necro Mb: yes Es(if sorc): no Admin: Drew(OD) , DBZ(OD) GENERAL RULES - No hacking - Both players must say go - Talking shit is allowed - Towning at any moment results in your forfeit of that round (unless blatant mistake and not avoiding damage) - Dueling format is ft3 - Can only challenge 3 spots ahead of you while climbing. (#1 is allowed to accept any and all challenges from anyone on the Ladder. Swapping #'s upon losing.) - If you lose to an opponent you must wait 48 hours to re-challenge (48 hour dodge rule as well) - Using tokens to change skills or to swap from mb to vita is NOT allowed, nor is using tokens to CHANGE SKILL BUILDS, what you join on you duel on or reset at bottom. - Duels take place in the blood moor in Hell - Must clear moor before dueling - No potions except for mana are allowed. - Mana pools are allowed - No shrines/wells - No prebuffing except for ES at stash and cube bo. (No enchant) - Must maintain same class/type when dueling - Max resist of any element is 85%* (or 5% max and 20% sorb) - Max absorb of any element is 20%* - Can't use any +max resist or +%absorb with rising sun, tgods, or luna - Life replenish is capped at 40 (exception of 52 for barbs with angelics and double hoto switch+dungos for barb) - Max poison off items is 451 - No more then 10% slow off items (with the exception of arach) - Oak & heart of wolves charges are allowed - No combining more than 5% max with more then 20% absorb - No eth items without repair mod - No holy freeze against characters without teleport - Tgods are allowed on every character except c/c sins Assassin: - c/c sins with above level 1 traps can't use any +absorb or +max resists Barbarian: - bvc's may use two ravens with under 400 cold resist Necro: - Bone wall, Revives and curses other than Amp/Lower resistance are not allowed - Boneprison is not allowed against non-tele chars - Hotspurs are allowed Druid: - Cyclone armor doesn't count as absorb or maximum resist - Recasting is allowed Sorceress: - Max rep life for ES sorcs is 30. - Es Sorcs may not use mana pots. - Over 20 mdr/dr (not %) is banned. - NW is allowed. - Oak is not allowed if you're using ES - Blizz sorcs may use doom - ES sorcs may precast at stash - ES may use 5% max, sorb is not allowed Paladin: - Resist auras count as absorb/max res - Maximum of 1 base prayer - Defensive gc's are banned - 1 piece of tap is allowed - Same res cap rules apply (if aura stacking % max, may not use items) Amazon: - Amazons may use 2 ravens with under 400 cold resist - Stacking arrows in the moor is allowed - Slow missile is not allowed Banned classes: Auradin, Foher, Summoner necro, Psn necro, Es orb sorc Gameplay Restrictions - Avoiding contact with an opponent intentionally with no plans of attacking for prolonged periods of time is unacceptable. - Casting of traps/missiles before both players say go - Camping in houses - Camping next to flavie (in the pathway between Moore/CP) - There are no restrictions on in-game techniques (IBS, IGA, hammer-fields, etc) - No glitching (aura glitch, skill glitching, ww glitch, corpse glitch, blade fury, flame bellow, trang, etc) IF YOU LEAVE THE BLOOD MOOR AFTER GO IS SAID BY BOTH PLAYERS, YOU LOSE THAT DUEL (i.e. CP/TOWN) Banned items: - Doom (allowed vs chars that are not IAS-based) - Rising sun - Griswold helm (allowed if you are full griswold set paladin) - Blockoak Shield Must take 2 screens shots like below in order to advance: Posting correct screenshots: The winner of a challenge must post at least two screen shots of the duel 1. One screenshot showing left-click skills, with map and time shown 2. One screenshot of message log showing at least 1 kill, with time shown Must be the same time stamp! Example: http://i.imgur.com/fDAdwIk.jpg http://i.imgur.com/8j5GXvS.jpg 1. DBZ(OD) OD-BBQ *DBZ(OD) Light Sorc MB - No ES - Yesο»Ώ 2. theBandit(OD) DustyRhodes *savage. Wind Dudu MB - yes ES - no
  7. 1. DBZ(OD) OD-BBQ *DBZ(OD) Blizz Sorc MB - No ES - Yes
  8. THE LADDER IS OPEN, LETS BEGIN SIGNUPS
  9. this man used a KolBot
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