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KorHaL(OD) last won the day on March 23 2017

KorHaL(OD) had the most liked content!

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About KorHaL(OD)

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    Active Level 14
  • Birthday 07/09/1987

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    PSN @Swahvi

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  1. HBD Korhal

    1. Townkill(OD)


      Happy solar revolution buddy.

  2. hApPy bIrThDaY KoRhAl 🙂 

  3. We're wrapping up Season Eight of Build of the Week by featuring a Deadeye build that takes many of the mechanics we've covered in earlier episodes of this season and combines them to generate up to fifty clones of yourself which absolutely melt bosses. Check out the full episode for more information about this build and how it works. For more in-depth information about the build, check out c9q9md's build guide here. Thanks to everyone who submitted builds for this season of Build of the Week! We've had a blast creating the series and we hope you've enjoyed it as much as we have. Until next time, exiles!
  4. Skippitty bump, please take a look and use this frequently , Internet = Homo Sapiens best friend
  5. I play Both, join us on teamspeak
  6. woot im glad , we are always on teamspeak lemme know if you ever need anything
  7. Haha, I was thinking about the same thing, thank you so much for taking a look at these ,"Builds of the week" and participating with responses.
  8. I am excited , good luck to everyone !!!, I should be able to participate as well.
  9. In this episode of Build of the Week we're doing something a little different. We're looking at several similar builds used by a variety of classes, all of which use the unique wand The Poet's Pen to trigger a specific set of spells. What results is a mind-melting sequence of movement and explosions. Here are builds which were used in this episode: Hierophant Poet's Pen build by SilverSequence Juggernaut Poet's Pen build by dvs_m0rph Indigon Poet's Pen build by conflargate Volatile Dead Elementalist Poet's Pen build by havenofmystery If you'd like to submit your build for the next episode, just post a build-guide in the class forums.
  10. In this episode of Build of the Week, we're showcasing tarpan's build for a Juggernaut that doesn't do much killing itself, but instead takes a more supportive role for the two minions it manifests. It does this by using the fated version of the Dancing Dervish unique sword, the Dancing Duo. For more information about this build, check out tarpan's build guide here. If you'd like to submit your build for the next episode, just post a build-guide in the class forums.
  11. Super excited , and thank you dave
  12. In just less than a month, we're going to start promotion for Path of Exile's next big release - currently known as Content Update 3.3.0. While it's too early to reveal the full details of this release, we wanted to answer some general questions about its scope so that you have an idea of what to expect (and when). Is 3.3.0 an Expansion or League? After a few years of alternating expansions and leagues, we released two expansions back-to-back in late 2017. Our March release blurred the line between an expansion and a league (with a league alongside a significant Ascendancy revamp, introduction of the Uber Elder fight and new skills). We are pitching 3.3.0 in a similar way. It is branded as a league, but is certainly a large release compared to leagues of the past. In parallel, we are also working on our next big expansion for release later this year. What's 3.3.0's League like? When designing 3.3.0's league, we wanted to reinforce the core of what makes Path of Exile fun to play: killing monsters, gaining experience and earning items in every area you enter. We'll talk more about this league when it's being announced next month. If you enjoyed leagues that involved a lot of monster-killing like Ambush and Breach, you'll certainly enjoy this one. What else is included in 3.3.0? Alongside many smaller features you can read about on announcement day, a huge push in 3.3.0 is skill revamps and facilitating new builds. Normally we'd keep this balance information quiet until announcement day, but I have been encouraging the team to write news posts that explain the changes so that you can give us feedback and begin to think about new builds. In addition to the revamps, there are also a bunch of new Trap skills that go hand-in-hand with balance changes to make Trappers a lot more powerful this league. You can read some early information about 3.3.0 skill revamps posted by the team here and here. It's our belief that every Path of Exile release needs a really compelling and rewarding league, alongside enough skill and metagame changes to have many exciting builds for you to look forward to experiencing that content with. What's the timeline for 3.3.0? When should I book time off work? We currently expect to release 3.3.0 on Friday June 1. The Xbox One version will be released after that weekend, as close as possible to the PC version. While we're pretty confident in this date (because 3.3.0's league and many of the balance changes are already in the gameplay iteration phase), it could still change if something unexpected occurs. We'll announce the final firm date in approximately a month. Are you running an Alpha test for 3.3.0? Yes, we will be, after the contents are announced next month. Please don't apply for Alpha access based on reading this - it doesn't work like that. What's happening with Supporter Packs? When are the War for the Atlas ones going away? 3.3.0 has its own set of league supporter packs. When these are released, the Bestiary ones will go off sale (we'll give you notice before this occurs, of course). The War for the Atlas packs will remain on sale until the next big expansion, which will also be announced in advance so you can plan your purchases appropriately. Are you still making improvements to Bestiary? Yes, alongside developing 3.3.0, we're working on addressing feedback and fixing issues in the Bestiary League. An example is solving the issue where Red/Yellow beasts can be shattered or have their corpses destroyed, preventing Necromancy Nets from working on them. Is there going to be some type of race event before 3.2.0 ends? Yes, we're planning a big Flashback event from early to late May, on both PC and Xbox One. We'll post more information as we approach it! This doesn't rule out the possibility of community or invitational races, which we're also trying to make happen.
  13. In this episode of Build of the Week, we're showcasing Some_Day's Hierophant that makes use of self-cast Righteous Fire and Scorching Ray totems. This build combines high single-target burning damage through multiple Scorching Ray totems with wide area-of-effect burning damage from Righteous Fire. For more information about this build, check out Some_Day's build guide here. If you'd like to submit your build for the next episode, just post a build-guide in the class forums.
  14. All of the Bestiary Patch Notes 3.2.1c Patch Notes 3.2.1b Patch Notes 3.2.1 Patch Notes 3.2.0b Patch Notes Path of Exile 3.2.0: Bestiary League Patch Notes
  15. The team has almost finished testing the new 3.2.2b Patch, which includes two new Unique Items, one new Fated Item, 3D art for the Farrul's Armour Set from the Bestiary League and many bug fixes. We're planning to deploy this by tomorrow morning. In the meantime, we've prepared the full patch notes and a preview of a new Fated Item for you to check out. Added 2 new Unique items. Added 1 Fated Unique item. Added 3D Art for the Bestiary Farrul's Armour set. Added a warning message when capturing a Beast if your Menagerie has reached maximum capacity for that Beast type. Added a gore surge effect to Gore Glacial Cascade. Adjusted the blocking in the Elder boss room. Added a return portal after completing the Uber Elder encounter. Slightly reduced the damage of the Mortar skill and the ground degeneration in the Fenumus encounter. Summoned spiders in the Fenumus encounter are now killed after transitioning to the cave. Do Not Disturb mode now persists through logout. It does not persist if you close your client. Fixed a bug causing various beasts to appear in incorrect Bestiary Groups. Fixed a bug causing various Beasts to not count towards the displayed total in the Bestiary. Fixed a rare bug in the Elder encounter where Zana ran away while channelling her protective bubble. Fixed a rare bug preventing waypoint travel from hideouts to other areas. Fixed a bug where Craiceann, First of the Deep failed to travel to his cave if he was too far away from the entrance of the cave. Fixed a bug where a Shaper Mod did not display "Skills which Throw Traps throw an additional Trap". This was only a display issue. Fixed a bug where the Life Regeneration from the Ascendant's Guardian passive stopped working after resurrecting. Fixed a bug where the Puppet Master ascendancy passive did not apply correctly to Blink Arrow and Mirror Arrow clones. Fixed a bug where the reservation cost of Aspect skills was not updated correctly when socketing support gems after activating the Aspect skill. Fixed a bug where various damage over time ground effects dealt no damage in cases where they were trying to deal extremely high amounts of damage per second. Fixed a bug where Rage was not increasing attack speed with off-hand attacks. Fixed a bug where Tailwind was not gained when throwing Traps, or placing Totems or Mines. Fixed a bug where a Bestiary Orb was consumed when trying to capture a Beast from another player's Menagerie. Fixed a bug where a Shackled Hellion that had been revived by the Rebirth prophecy was not targetable. Fixed a bug where players and monsters that were frozen could display a red hue. Fixed a bug in the Dominus arena where the clouds sometimes did not look correct. Fixed a bug in the Sepulchre Map where the return Portal did not always open after defeating the boss. Fixed an issue in the Armoury Map where some rooms were only accessible by using movement skills. Fixed an issue in the Mineral Pools Map where some areas were only accessible by using movement skills. Fixed an issue in the Burial Chambers Map boss room causing items to drop in unreachable locations. Fixed a rare issue in the Bazaar Map where an area was inaccessible. Fixed a rare issue in the Ashen Woods Map where the boss room was inaccessible. Fixed 2 instance crashes.
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