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Dave(OD)

Failstacks (Outdated)

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Weapon and Armor Enhancement Tables

The enhancement tables below originate from the Korean servers. I have tested a few points and they seem correct. These tables are based on green items only. For more details on enhancing you can read my Black Desert Online enhancement guide.

Weapon, accessories and silver embroidered clothes enhancement chance table.

Enchant Level Accessories/Silver clothes Base Upgrade Success Chance at 0 fail stacks Increase per fail stack Maximum Success rate (Max fail stacks usable )
1   100%    
2   100%    
3   100%    
4   100%    
5   100%    
6   100%    
7   100%    
8   20% 2.5% 52.5% (13)
9   17.5% 2% 45.5% (14)
10   15% 1.5% 37.5% (15)
11   12.5% 1.25% 32.5% (16)
12   10% 0.75% 23.5% (18)
13   7.5% 0.63% 20% (20)
14   5% 0.5% 17.5% (25)
15   2.5% 0.5% 15% (25)
16 PRI / +1 15% 1.5% 52.5% (25)
17 DUO / +2 7.5% 0.75% 33.75% (35)
18 TRI / +3 5% 0.5% 27% (44)
19 TET / +4 2% 0.25% 25% (90)
20 PEN / +5 1.5% 0.25% 20.1% (124)
 

 

Armor and artisan rods enhancement chance table.

Enchant Level Artisan Fishing Rods Base Upgrade Success Chance at 0 fail stacks Increase per fail stack Maximum Success rate (Max fail stacks usable )
+1   100%    
+2   100%    
+3   100%    
+4   100%    
+5   100%    
+6 +1 20% 2.5% 52.5% (13)
+7 +2 17.5% 2% 45.5% (14)
+8 +3 16.25% 1.75% 40.75% (14)
+9 +4 15% 1.5% 37.5% (15)
+10 +5 12.5% 1.25% 32.5% (16)
+11 +6 11.25% 1% 28.25% (17)
+12 +7 10% 0.75% 23.5% (18)
+13 +8 7.5% 0.63% 20% (20)
+14 +9 5% 0.5% 17.5% (25)
+15 +10 2.5% 0.5% 15% (25)
+16 (PRI)   15% 1.5% 52.5% (25)
+17 (DUO)   7.5% 0.75% 33.75% (35)
+18 (TRI)   5% 0.5% 27% (44)
+19 (TET)   2% 0.25% 25% (90)
+20 (PEN)   1.5% 0.25% 20.1% (124)
 
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Here are image copies of the failstacks in case they are easier to read. (Click on them to enlarge)

 

Weapon / Accessories

FS1.jpg

 

Armor

FS2.jpg

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The old table methods had a hard cap per enhancement tier but this is saying there isnt a cap..... this is strange cause if this is read by new players, they will want a more successful chance, and go for the higher percent thus at a +13 enhancement go for a 120 or more stacking.. very very wrong.... I do not like this method...

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13 hours ago, Lepercy(OD) said:

The old table methods had a hard cap per enhancement tier but this is saying there isnt a cap..... this is strange cause if this is read by new players, they will want a more successful chance, and go for the higher percent thus at a +13 enhancement go for a 120 or more stacking.. very very wrong.... I do not like this method...

At some point, it requires a certain level of common sense when determining the cost vs. reward.... Diminishing returns is a thing 😉 

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15 hours ago, Lepercy(OD) said:

The old table methods had a hard cap per enhancement tier but this is saying there isnt a cap..... this is strange cause if this is read by new players, they will want a more successful chance, and go for the higher percent thus at a +13 enhancement go for a 120 or more stacking.. very very wrong.... I do not like this method...

The tables aren't meant to be a method.  Those are for showing what your chance is at each failstack as these are the true enhancement chances as revealed on the global test server.  The patch exposing these rates will eventually make its way to the live builds of the game and it'll be then that people will begin analyzing and min-maxing failstack building.  As of right now, however, they are not meant to serve as a guide for how many failstacks you should have when enhancing but instead are a reference to show you what your current chance is to succeed.

 

It should also be noted that those tables are for specifically boss (yellow-grade) armors and weapons.

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So, are these the exact live server rates as of current times now that players know of? Because when i hear the words Global Test all I can think of is Temporary or Coming Soon...  This doesn't give me a definitive answer..... 

So when you kept referring to the meta's on the Global Test server, all this told me was in progress... We do not need a long drawn out discussion over this entire thing just straight forward answers.

If this is the live rates, and they plan not to change, then so be it... But if they are going to change, then we can go work from there...

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8 hours ago, Lepercy(OD) said:

So, are these the exact live server rates as of current times now that players know of? Because when i hear the words Global Test all I can think of is Temporary or Coming Soon...  This doesn't give me a definitive answer..... 

So when you kept referring to the meta's on the Global Test server, all this told me was in progress... We do not need a long drawn out discussion over this entire thing just straight forward answers.

If this is the live rates, and they plan not to change, then so be it... But if they are going to change, then we can go work from there...

 

My guess is yes, these are the same rates as on the live server. Based on the limited testing I have done and seen, it appears that, yes, these are the same rates we have on the live servers.  Live or not, these rates are subject to change as you and I both know that the devs have no qualms with changing enhancement rates on the fly on the live server.

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In short though it is the most up-to-date information that we have on failstack success chances.

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