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Melrak(OD)

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Melrak(OD) last won the day on December 8 2017

Melrak(OD) had the most liked content!

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About Melrak(OD)

  • Rank
    The Xayj Slayer
  • Birthday 06/15/1996

Previous Fields

  • Country :
    Australia
  • Battle.net Accounts
    MelrakTundra#1530
  • STEAM Contact Address
    Mel(OD)

Profile Information

  • Gender
    Male
  • Location
    Australia
  • Interests
    stuff

Recent Profile Visitors

176 profile views
  1. Shout out to Melrak(OD)

    Challenge Accepted
  2. Shout out to Melrak(OD)

    shhhh you did not see me recruit anyone -.-
  3. Question if you had a choice to push someone off a bridge into a pit of snakes. who would you push and why. also do you know de wey and where da queen is?
  4. Welcome to R6S

    Welcome to Rainbow six Siege. Siege is a Squad based game where 5 players go up in a heated tactical battle againsed 5 other players. those of you who are just here for fun or here to shred some bullets make sure that you are respectful to your other clan members and offer help so that they may improve.
  5. Melrak(OD) is here

    @Terra im just getting started boss.
  6. Melrak(OD) is here

    noticed but thy is not worthy of thy upvote, for he cannot get @MelodicRose(OD) to play a game that you buy. step 1 to buying someone a game is you just say what game do you want. for example @Xayj(OD) what game do you want. since its xayj it does not count
  7. Melrak(OD) is here

    NO BALLS!!!!!!!!!!!!!!!!!!!
  8. Melrak(OD) is here

    ohh Dark. so young an innocent. ask @Xayj(OD) what ive done to him. like spamming his phone when he wants to sleep. and i am just keeping my head down for now, ill make all scared of melrak
  9. Melrak(OD) is here

    bring me. ill make it worse by bring Australian banter into it
  10. Melrak(OD) is here

    only on my intro would we go off topic and just start talking about random stuff
  11. Glimmer Extraction E.D.Z/Nessus You'll need to defeat three sets of three Excavators at three different locations. Each trio is tougher to defeat than the last and you'll have to deal with plenty of regular Fallen while you're at it. Heroic Trigger: To turn the event Heroic, you'll need to take out the three generators at each location BEFORE you take down the Excavators (remember, there's one generator at each site, making a total of three you need to destroy in order to create the trigger). Use your power weapon to take them out quickly. The Heroic phase, when triggered, will require you to defend a pile of glimmer from a wave of Fallen, and a Field boss. Make sure everyone is stood within the white ring as this will speed up the process of collecting the glimmer. Destroy the Arsenal Walker E.D.Z/Titan In terms of strategy, this Public Event is relatively straightforward, especially if you're playing in a group. Focus fire on the core of the Walker when it becomes exposed periodically throughout the Public Event. The legs of the walker are its weakest point, so concentrate fire here to force the walker to collapse. As as you begin to prepare for the Heroic phase, ensure that someone is always concentrating fire on that core to bring the walker's health down dramatically. Heroic Trigger: While this is happening, one to three members of your squad will need to trigger the Heroic phase. In order to do this, you'll need to grab one of the Arc Charges dropped by the Walker while its core is exposed. Slot it into one of the three sets of generators placed around the walker. There are two generators on either side side of each energy dome, and successfully charging each one will reveal the heavy weapon its concealing. This will unlock larger weapons, such as Scorch Cannons, which will help during the Heroic phase. Do this three time to kick off the hard part. Complete this three times and you'll trigger the Heroic. Surprise, there's a second Walker to defeat now. Cabal Excavation E.D.Z/Io/Nessus The basic idea of this Public Event is to stay close to a Cabal drill. The longer you stay within the white circle, the higher the number increases. When it reaches 100, you'll win the event. This event can get really crazy, so watch out for the red circles that appear randomly around the drill - these will drain your health in seconds (they'll also take out the Cabal too) so always keep moving.Waves of Cabal will drop down as well, including Legionnaires, Incendios and Psions. Some Psions will also hang back and snipe you from a distance, so ensure someone on your team (or you, if you're playing lone wolf) has a sniper or an auto rifle with decent range). Heroic Trigger: To send things all Heroic, keep an eye out for a Thresher (a medium sized, red Cabal ship), it will appear twice, so concentrate most of your fire on it whenever it appears. It's health won't regenerate, so don't worry if you don't down it the first time. Just make sure someone is still working on the Cabal. When the Thresher is destroyed, the Heroic phase will begin. This will spawn a high value Colossus. Injection Rig E.D.Z/Nessus One of the tougher Public Events, the Cabal Injection Rig needs at least a couple of experienced players to bring the event to Heroic. To begin, a large red rig will drop down from the sky, which is then covered by a orange dome. This dome stops any outside fire from penetrating within, so forget sniping or working at range. This event wants you to get in amongst the action. The event will spawn three different Psions that you must kill in order to initiate the final part of this battle. If you're keeping it normal, take out each Psion and strafe, double jump to avoid the War Beasts, Gladiators, Legionnaires and Phalanx that attack.It's very easy to get mobbed here. When all three Psions are dead, Excavator Valus (a Centurion) will drop down. Defeat him with a few supers to get your loot. Heroic Trigger: To trigger the Heroic, things get tricky. After defeating each Psion, you'll have to quickly dash out of the orange dome as the rig ejects insta-killing heat. Instantly dash back in and look for some yellow vents that have opened. There are three vents at the top, three in the middle and one at the bottom. You'll need to have destroyed all of them before killing the third and final Psion. You'll still have to face Valus, only now some Interceptors will also join the party. Taken Blight E.D.Z/Io Another tough Public Event, Taken Blight is all about using your position to deal damage while working as a team to avoid being overrun by Taken. Once the event triggers, a giant, glowing ball of Taken energy (the Taken Blight) will appear. You can't just damage it from the off - in fact, shooting it directly won't work at all - so you'll need to look for smaller Blights near the larger one. Step within its aura and lay waste to it. Most of the Taken (including Psions and Phalanx) will congregate here so use grenades and a high level weapon to destroy it. This will then damage the bigger Blight nearby. There will be three waves of these smaller Blights (one for the first, two for the second, and three for the third). Play smart and have the other players on your tram work on each Blight. Heroic Trigger: Once the integrity of the Taken Blight hits 0%, it will explode - but it's not over yet. You've now entered the Heroic Phase, in place of that giant ball you've now got a nasty Taken Blightmaker Field boss to deal with. Concentrate fire on his white eye, but beware of the remaining Taken trying to mob you while you're at it. An easy way to trigger the heroic event is to step inside the first taken blight till you get a red Debuff, you can use this to damage the main orb of Taken blight. Disrupt Vex Construction Nessus/Io It's all about teamwork, and fast teamwork at that. The idea is to protect a generator in the middle of the room and stop Vex from sacrificing themselves before it (they'll glow blue and white as they disintegrate, so ensure at least one player is here at all times. Placing yourself one of the higher platforms surrounding this event on Nessus can also work really well.Keep an eye on those three lines of white light steaming off the central generator. These lead to three specific portals on the map that will light up one at a time.Have at least two players on this portal, and wait until the counter reaches 10. You'll have to contend with Fanatics, Hydras, Hobgoblins, Goblins, Harpies and Minotaurs so stay together to endure the onslaught. Heroic Trigger: To trigger the Heroic, you'll need to capture all three of the portals, one by one, without letting ten of the Vex sacrifice themselves to the generator. This is one of the toughest events to trigger, so ensure there's enough of you in the squad to pull it off. When the three portals have been taken, the Heroic phase will begin and you'll now have to fight a very tough Hydra. As usual, time your fire to strike in between its revolving shields. Spacing out the players in your squad is the best tactic as at least a couple of your group will always have eyes on an exposed side of the Hydra. Witches Ritual Titan Witches Ritual Event is all about battling a bunch of Wizards and a lot of Thral. As soon as the event begins, you'll see two glowing, green sigils appear on the floor. You can only damage the two wizard's by standing in these circular areas. So make sure you have at least one weapon with a decent amount of range on it. The wizards will periodically release throngs of Thral, so make sure at least one of your team is concentrating on these foes as they can be deadly in a mob. When both wizards have been defeated, two crystals will appear on either side of the main portal. Run back onto those circular sigils and destroy the crystals. Heroic Trigger: Once both crystals have been destroyed (you won't have long, so everyone needs to be on the same page for this), the game will trade in the tough Wizard it was going to send and instead opts for a ultra-tough Knight. There will be lots of Cursed Thral (the ones that explode) so concentrate fire on the Knight, but keeping jumping to avoid Thral-based death. If you ensure at least one of your team is taking care of the Cursed Thral, you should have more than enough time and firepower to take down the Knight (Abyssal Champion) Ether Resupply E.D.Z/Nessus While this Public Event might seem simple, it's incredibly difficult to pull off without a decent team with you. A large Servitor Prime will appear in the middle of the area, so he's going to be the main focus of your fire. He's surrounded by Dregs, Vandals, Marauders, Shanks and Explosive Shanks so you're going to need at least one player mopping up the smaller foes while the rest of the squad focus on the Servitor. Other than his standard purple energy blasts, the Servitor also has a temporal displacement attack and teleports you to a position that's right in front of it, or much further away. Either way, you'll end up high in the air, so be sure to air jump to safety. Periodically, smaller Transport Servitors will appear, making the larger one immune... Heroic Trigger: This leads us into the Heroic trigger section. These smaller Servitors only appear for around 20-30 seconds, so you need to concentrate fire on it before it disappears. When three of them appear at once (when he's around halfway dead), destroy each one (follow the purple beam of light to find them mid-battle) and you'll enter the Heroic phase. The Servitor Prime will now become a lot deadlier and far tougher than before. Be on your guard for his temporal displacement attack - this will now affect all participating players, rather than just the one he's looking at. Vex Crossroads Mercury This public event has Multiple Phases that you need to complete Phase One: Seize keys from Gatekeepers to shut down the warp gates This first phase has you shut down four warp gates, two at either end of the patrol space. Start at one end, and find the Gatekeeper, a named enemy called 'Keeper of Ages Present'. Once it's downed, it'll drop orbs. Pick up one of these orbs, and take it to one of the two gates on the upper ledges on the outside of the raised area to dunk it. If the orbs disappear, more should spawn up the steps near the launcher. Perform this for both gates on both sides, making for a total of four gates. Phase Two: Travel to the island to shut down its warp gate On both outer edges of Mercury are islands, which one of the launch pads near the gates will take you to. When you land, it's a similar process as before - find the Gatekeeper, destroy it for orbs, and drop them into the central gate.You then take the launcher back, go to the far other side, and repeat at the second island. It should be noted it's this phase that has the Heroic requirement. Phase Three: Defeat the Gate Lord With the second island done, head back via the launcher and go to the central area, where a towering Vex - the Gate Lord - will be waiting. This is a simple case of putting as much damage in as possible. With a handful of you it won't take long at all, and once it's downed, the event is over, giving you two treasure chests. Heroic Trigger: When you travel to the first island as part of the second phase, you'll destroy a Gatekeeper and drop an orb in the centre, before taking the launcher back to the main Mercury setting. However, when you drop the orb and before you take the launcher, a floating diamond will appear on the outer edge of the island. You must destroy this as soon as possible to trigger a platform. Leap up onto it, and two diamonds appear. Destroy these, and another platform and another set of diamonds will appear. Destroy these, and a final platform will take you to the top of the island. Stand in the middle of the plate and the Heroic version of the event will activate. "note" when at the top of the island there is a gold regional chest for you to discover
  12. Melrak(OD) is here

    Hay all, for those who don't know me yet. my name is Melrak(OD) but most people just call me Mel. so i first joined OD on the 26th of July when i was playing Starcraft II and i saw a message pop up saying if anyone wanted to join an active community full of gamers who just like playing games and talking to each other. at the time i was looking for some people to play with so i just thought to myself Ehh may as well, And that was the start of something great. after just 2 days the person that recruited me Opal(OD) asked if i wanted to help him make Starcraft II a Division in the OD community, so me being the guy that i am i sat there in my chair with my glass of Bundy and coke and spread the word about OD to other players on Sc2. some stuff happened here and there and then i met Xayj(OD) who is currently like a mentor to me showing me how i can improve while giving me a hard time. now that the boring part is over i like all games and am happy to play whatever game you want as long as i have it. you can find me up at the destiny 2 channels most of the time or in my teamspeak channel Herpy Derpy. hope to meet you all soon and play games with you
  13. Lets play a game, i like games. kiss, marry, kill. your choices are these MelodicRose(OD) Xayj(OD) Terra(OD)
  14. Public Event Walkthrews

    Mercury Public Event: Vex Crossroads While at first intimidating due to its size, the three steps required to completed a reasonably simple and quick, and obviously goes much faster with a compliment of other players joining you. Phase one: Seize keys from Gatekeepers to shut down the warp gates The sole public event on Mercury looks like it is two events occurring at the same time, but it's actually showing the first phase takes place across two areas at once.This first phase has you shut down four warp gates, two at either end of the patrol space. Start at one end, and find the Gatekeeper, a named enemy called 'Keeper of Ages Present'.Once it's downed, it'll drop orbs. Pick up one of these orbs, and take it to one of the two gates on the upper ledges on the outside of the raised area to dunk it. If the orbs disappear, more should spawn up the steps near the launcher.Perform this for both gates on both sides, making for a total of four gates. Phase two: Travel to the island to shut down its warp gate On both outer edges of Mercury are islands, which one of the launch pads near the above gates will take you to. When you land, it's a similar process as before - find the Gatekeeper, destroy it for orbs, and drop them into the central gate. You then take the launcher back, go to the far other side, and repeat at the second island. It should be noted it's this phase that has the Heroic requirement, which we'll discuss in more detail toward the end of this page. Phase three: Defeat the Gate Lord With the second island done, head back via the launcher and go to the central-most- area, where a towering Vex - the Gate Lord - will be waiting.This is a simple case of putting as much damage in as possible. With a handful of you it won't take long at all, and once it's downed, the event is over, giving you two treasure chests to choose from. Turning Vex Crossroads Heroic The Heroic activation comes during one very specific part of the event.When you travel to the first island as part of the second phase, you'll destroy a Gatekeeper and drop an orb in the center, before taking the launcher back to the main Mercury setting.However, when you drop the orb and before you take the launcher, a floating diamond will appear on the outer edge of the island. You must destroy this as soon as possible to trigger a platform.Leap up onto it, and two diamonds appear. Destroy these, and another platform and another set of diamonds will appear.Destroy these, and a final platform will take you to the top of the island. Stand in the middle of the plate and the Heroic version of the event will activate. Hope this helps you all guys. ill be posting more heroic Walkthrough's in time.
  15. Destiny 2 Patch Notes

    DESTINY 2 UPDATE - 12/5/2017 Destiny 2 Update 1.1.0 - The one about Curse of Osiris Sandbox Abilities Increased the damage dealt to bosses from Super abilities Adjusted the output of the Recovery stat so that characters with the lowest Recovery totals will start regenerating slightly faster Reduced Pulse Grenade damage slightly and toned down the intensity of camera shake and controller rumble associated with each pulse Reduced the recharge rate of additional grenade charges beyond the first Normalized the recharge rate of Arcbolt and Firebolt Grenades to match the other grenade archetypes Increased damage inflicted to combatants by Flashbang Grenade, Magnetic Grenade, Suppressor Grenade, Incendiary Grenade, Fusion Grenade, Skip Grenade, Flux Grenade, Arcbolt Grenade, Swarm Grenade, Tripmine Grenade, Storm Grenade, Firebolt Grenade, Axion Bolt, and Scatter Grenade. Fixed an exploit allowing the Titan’s Rally Barricade ability to generate infinite ammo for certain weapon types Fixed an exploit allowing players to chain Fist of Havok abilities indefinitely Decreased the distance traveled in the air with the shoulder charge ability when it is executed without a target Increased the number of solar hammers that can be thrown during the duration of the Hammer of Sol Super ability Extended the timer for the Hammer Strike’s weaken debuff by 1 second and corrected an issue that was causing the visual effects not to represent the duration properly The Sunspot health regeneration buff now lingers for 3 seconds after moving through a Sunspot Tempered Metal and Sol Invictus no longer trigger off combatant solar shield detonation kills Arcstrider dodge now briefly breaks tracking The base duration of Golden Gun is now the same for both paths Shadowshot now suppresses targets immediately on a direct hit Shadowshot no longer tethers dropships Increased the amount of time available to fire arrows while using the Moebius Quiver upgrade of the Shadowshot Super ability Explosive rounds no longer receive bonus damage from Empowering rift The Heat Rises perk no longer triggers on destructible objects Updated the Devour perk description to correctly indicate that the ability is triggered on kills The Nova Bomb created by the Cataclysm upgrade maintains its initial speed for longer before slowing down Armor Hunter leg armor with Survivalist stat package now grants Recovery Mask of the Quiet One no longer grants energy when the wearer takes damage from friendly players Shield Bash now triggers the Dreaded Visage perk on Mask of the Quiet One Slightly increased the damage dealt by ACD/0 Feedback Fence Kills with the Fury Conductors perk on ACD.0 Feedback Fence now show correct icon in the kill feed Adjusted the grenade recharge granted by Starfire Protocol to compensate for the global decrease in the second grenade recharge rate Improved ready and stow speed on Peacekeepers Added an additional perk to Lucky Pants that loads a single bullet to the chamber of a stowed Hand Cannon whenever the player scores a precision hit with any weapon Reworked Karnstein Armlets in two ways: on a melee hit, the armlets now provide heightened Mobility and Recovery and highlight low-health targets; and scoring a melee kill immediately restores a significant amount of the wearer's health Fixed an issue with Dunemarchers where the Linear Actuators perk was not triggering consistently Weapons Increased the base damage and reduced the precision modifier of Precision Auto Rifles Slightly reduced the aim deflection of High-Caliber Rounds on Auto Rifles and Scout Rifles Reduced the effectiveness of Aim Assist at higher ranges on Scout Rifles Reduced severity of recoil on Hakke High-Impact Auto Rifles Hand Cannon accuracy recovery now scales with rate of fire Improved base Aim Assist on aggressive Hand Cannons Slightly increased the rate of fire time between bursts on all Omolon Sidearms Slightly increased impact damage on lightweight single-shot Grenade Launchers Fixed an issue with the Tireless Blade Sword perk where players could sometimes get sword ammo from an unpowered sword attack Fixed an issue where the Infinite Guard perk would drain ammo when guarding in a Healing Rift The Relentless Strikes sword perk no longer returns ammo on heavy attacks When comparing Sniper Rifle stats the UI correctly updates for maximum magazine values Fixed an issue with Ambitious Assassin to make it more consistent Increased Fighting Lion damage and changed Thin the Herd perk to now grant bonus ammo rather than pulling ammo from the player inventory Shooting destructible objects with Graviton Lance, Sunshot, Merciless, Sturm, and Drang no longer trigger the Exotic weapon perks Fixed an issue with D.A.R.C.I's Target Acquired perk to make it more consistent Activities Raid The Leviathan raid now has a recommended Power of 300 The Prestige Leviathan raid now has a recommended Power of 330 Fixed an issue causing Cabal corpses to float in mid-air Fixed an exploit in the nightmare realm of the Calus encounter Fixed an issue where Raid Keys could be removed from inventory when players create a new character Raid Keys will once again reset alongside Checkpoints each week Players traveling to the Leviathan now see proper spaceflight PvP Fixed cases where players could get out of the intended playable area on a number of maps The Hot Streak challenge no longer progresses for the opposing team The Capture 5 Zones challenge now progresses for zones captured by allies and requires increased numbers of captures for completion Advantage and Domination stats now accumulate on assists Fixed an issue causing previous kill to repeat in the kill feed prior to a new kill when a player obtains a kill streak Increased the rate of Rare rewards upon match completion in Quickplay and Competitive playlists Increased the rate of Legendary rewards upon match completion in Quickplay and Competitive playlists Increased XP rewards upon match completion in Quickplay and Competitive playlists Strikes Nightfall strikes now have a recommended Power of 270 Prestige Nightfall strikes now have a recommended Power of 330 Fixed an issue in Savathun’s Song where a crystal would fail to spawn blocking progression Fixed an issue in the Inverted Spire where in some cases players who died had no valid spawn location Increased Glimmer earned from strike completions Increased XP rewards earned from strike completions Public Events Fixed an issue where sometimes the Prime Ether Servitor would not spawn during the Ether Resupply public events Fixed an issue where the Cabal Gladiators would sometimes have horrific arm elasticity when being defeated during Cabal Drill public events Reduced the XP rewards of some public events to bring them more in line with other activities Reduced Glimmer earned from some public events to better balance them with their counterparts Reduced the rate of Rare rewards to bring them more in line with other activities Increased the rate of Legendary rewards from public events for level 20+ characters Guided Games Leviathan Guided Games now have a recommended Power of 310 Nightfall Guided Games now have a recommended Power of 270 Improved clarity on Guide selection screen in Guided Games Full clans can now queue as guides for Guided Games Faction Rallies Fixed an issue where the Tower would not properly load Faction Victory Flags for players who were in orbit when the flags were applied Fixed an issue preventing some players from pledging to a faction during Faction Rallies Fixed an issue where faction tokens stored within the Vault were not properly wiped between Faction Rally events Iron Banner Fixed an issue where Lord Saladin would sometimes refer to Guardians by the wrong class Trials of the Nine Fixed an issue where players could sometimes become stuck in the Third Spire when attempting to visit the Flawless space Fixed an issue where the Trials of the Nine tooltip displayed the wrong fireteam requirements Fixed an issue where some emotes would not play correctly during the intro cinematic General UI Fixed the missing buff icon when “The Floor Is Lava” challenge is completed Fixed an issue causing level-up notifications to persist on-screen during Crucible matches Fixed an issue preventing eligible Exotic infusion material from displaying properly in the infusion screen Reduced the frequency of the “HUD Disabled” warning shown when the HUD is turned off via the HUD Opacity setting Fixed an issue causing the player indicator on the destination map to be incorrectly positioned while the player is dead The flashing nameplate indicator for a player who is unable to launch an activity now displays appropriately to all fireteam members Fixed an issue where notifications could be dismissed by bringing up the character screen Fixed legibility issues with waypoint icons and text that were using the same color Fixed an issue causing “No Kinetic Ammo” to briefly appear when a player was swapping weapons Fixed an issue where loot stream notifications would hide Challenges Orbit PGCR correctly displays player tooltip information Fixed an issue where players would be told they owned the Sturm Symbiosis ornament, even when they did not Fixed an issue where "Competitive" was misspelled on the Give Them War emblem Fixed an issue where players would sometimes be prevented from dismantling gear 4K and HDR Support Upgraded resolution to adaptive 4K with high dynamic range lighting on the PlayStation 4 Pro Upgraded resolution to 4K with high dynamic range lighting on the Xbox One X Audio Fixed an issue causing music to fail to play when players were completing the same adventure back-to-back Fixed firing audio for the Hoosegow Rocket Launcher Fixed an audio issue in the Memorialization replay sequence PC Players can now exit the game using a controller Players can now keybind to the NumPad when NumLock is active The scroll wheel now works on gear lore tabs Fixed crashing in the New Pacific Arcology area of Titan Fixed a source of random crashes Fixed an issue that prevented fullscreen mode from working properly in rare situations Improved the accuracy of the in game framerate counter under fluctuating framerates on PC Fixed an issue where Destiny 2 would crash upon shutdown Improved font texture handling to address cases of stuttering or hitching Fixed an issue where some SLI configurations would cause framerate stuttering Miscellaneous Fixed an issue where open-world vendors would not load properly, resulting in a crash Fixed an issue where two players on the same network could crash when leaving an area simultaneously Fixed an issue where players would sometimes be launched into the wrong activity Fixed an issue where hitching would occur when traditional Chinese language was selected Added secondary and tertiary sorting methods for the Vault Fixed an issue that could result in Beetle errors Fixed an issue where Loot-a-Palooza and Dance Party keys did not recover to the Postmaster Fixed an issue causing improper lighting on player ships when flying to destinations Fixed many cases where players could get out of the environment in various destinations Fixed an issue causing Louis to jitter erratically Fixed an issue where the camera would rotate awkwardly upon character respawn Added missing Omolon emblem to Gunsmith rewards Destiny Companion iOS / Android Updated for the Curse of Osiris expansion Players can now see and share Game History details from their profile page Added the ability to retrieve items from the Postmaster and Gear section General bug fixes Improved localization