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Melrak(OD)

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Melrak(OD) last won the day on December 8

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About Melrak(OD)

  • Rank
    The Xayj Slayer
  • Birthday 06/15/1996

Previous Fields

  • Country :
    Australia
  • Battle.net Accounts
    MelrakTundra#1530
  • STEAM Contact Address
    Mel(OD)

Profile Information

  • Gender
    Male
  • Location
    Australia
  • Interests
    stuff
  1. Public Event Walkthrews

    Mercury Public Event: Vex Crossroads While at first intimidating due to its size, the three steps required to completed a reasonably simple and quick, and obviously goes much faster with a compliment of other players joining you. Phase one: Seize keys from Gatekeepers to shut down the warp gates The sole public event on Mercury looks like it is two events occurring at the same time, but it's actually showing the first phase takes place across two areas at once.This first phase has you shut down four warp gates, two at either end of the patrol space. Start at one end, and find the Gatekeeper, a named enemy called 'Keeper of Ages Present'.Once it's downed, it'll drop orbs. Pick up one of these orbs, and take it to one of the two gates on the upper ledges on the outside of the raised area to dunk it. If the orbs disappear, more should spawn up the steps near the launcher.Perform this for both gates on both sides, making for a total of four gates. Phase two: Travel to the island to shut down its warp gate On both outer edges of Mercury are islands, which one of the launch pads near the above gates will take you to. When you land, it's a similar process as before - find the Gatekeeper, destroy it for orbs, and drop them into the central gate. You then take the launcher back, go to the far other side, and repeat at the second island. It should be noted it's this phase that has the Heroic requirement, which we'll discuss in more detail toward the end of this page. Phase three: Defeat the Gate Lord With the second island done, head back via the launcher and go to the central-most- area, where a towering Vex - the Gate Lord - will be waiting.This is a simple case of putting as much damage in as possible. With a handful of you it won't take long at all, and once it's downed, the event is over, giving you two treasure chests to choose from. Turning Vex Crossroads Heroic The Heroic activation comes during one very specific part of the event.When you travel to the first island as part of the second phase, you'll destroy a Gatekeeper and drop an orb in the center, before taking the launcher back to the main Mercury setting.However, when you drop the orb and before you take the launcher, a floating diamond will appear on the outer edge of the island. You must destroy this as soon as possible to trigger a platform.Leap up onto it, and two diamonds appear. Destroy these, and another platform and another set of diamonds will appear.Destroy these, and a final platform will take you to the top of the island. Stand in the middle of the plate and the Heroic version of the event will activate. Hope this helps you all guys. ill be posting more heroic Walkthrough's in time.
  2. Destiny 2 Patch Notes

    DESTINY 2 UPDATE - 12/5/2017 Destiny 2 Update 1.1.0 - The one about Curse of Osiris Sandbox Abilities Increased the damage dealt to bosses from Super abilities Adjusted the output of the Recovery stat so that characters with the lowest Recovery totals will start regenerating slightly faster Reduced Pulse Grenade damage slightly and toned down the intensity of camera shake and controller rumble associated with each pulse Reduced the recharge rate of additional grenade charges beyond the first Normalized the recharge rate of Arcbolt and Firebolt Grenades to match the other grenade archetypes Increased damage inflicted to combatants by Flashbang Grenade, Magnetic Grenade, Suppressor Grenade, Incendiary Grenade, Fusion Grenade, Skip Grenade, Flux Grenade, Arcbolt Grenade, Swarm Grenade, Tripmine Grenade, Storm Grenade, Firebolt Grenade, Axion Bolt, and Scatter Grenade. Fixed an exploit allowing the Titan’s Rally Barricade ability to generate infinite ammo for certain weapon types Fixed an exploit allowing players to chain Fist of Havok abilities indefinitely Decreased the distance traveled in the air with the shoulder charge ability when it is executed without a target Increased the number of solar hammers that can be thrown during the duration of the Hammer of Sol Super ability Extended the timer for the Hammer Strike’s weaken debuff by 1 second and corrected an issue that was causing the visual effects not to represent the duration properly The Sunspot health regeneration buff now lingers for 3 seconds after moving through a Sunspot Tempered Metal and Sol Invictus no longer trigger off combatant solar shield detonation kills Arcstrider dodge now briefly breaks tracking The base duration of Golden Gun is now the same for both paths Shadowshot now suppresses targets immediately on a direct hit Shadowshot no longer tethers dropships Increased the amount of time available to fire arrows while using the Moebius Quiver upgrade of the Shadowshot Super ability Explosive rounds no longer receive bonus damage from Empowering rift The Heat Rises perk no longer triggers on destructible objects Updated the Devour perk description to correctly indicate that the ability is triggered on kills The Nova Bomb created by the Cataclysm upgrade maintains its initial speed for longer before slowing down Armor Hunter leg armor with Survivalist stat package now grants Recovery Mask of the Quiet One no longer grants energy when the wearer takes damage from friendly players Shield Bash now triggers the Dreaded Visage perk on Mask of the Quiet One Slightly increased the damage dealt by ACD/0 Feedback Fence Kills with the Fury Conductors perk on ACD.0 Feedback Fence now show correct icon in the kill feed Adjusted the grenade recharge granted by Starfire Protocol to compensate for the global decrease in the second grenade recharge rate Improved ready and stow speed on Peacekeepers Added an additional perk to Lucky Pants that loads a single bullet to the chamber of a stowed Hand Cannon whenever the player scores a precision hit with any weapon Reworked Karnstein Armlets in two ways: on a melee hit, the armlets now provide heightened Mobility and Recovery and highlight low-health targets; and scoring a melee kill immediately restores a significant amount of the wearer's health Fixed an issue with Dunemarchers where the Linear Actuators perk was not triggering consistently Weapons Increased the base damage and reduced the precision modifier of Precision Auto Rifles Slightly reduced the aim deflection of High-Caliber Rounds on Auto Rifles and Scout Rifles Reduced the effectiveness of Aim Assist at higher ranges on Scout Rifles Reduced severity of recoil on Hakke High-Impact Auto Rifles Hand Cannon accuracy recovery now scales with rate of fire Improved base Aim Assist on aggressive Hand Cannons Slightly increased the rate of fire time between bursts on all Omolon Sidearms Slightly increased impact damage on lightweight single-shot Grenade Launchers Fixed an issue with the Tireless Blade Sword perk where players could sometimes get sword ammo from an unpowered sword attack Fixed an issue where the Infinite Guard perk would drain ammo when guarding in a Healing Rift The Relentless Strikes sword perk no longer returns ammo on heavy attacks When comparing Sniper Rifle stats the UI correctly updates for maximum magazine values Fixed an issue with Ambitious Assassin to make it more consistent Increased Fighting Lion damage and changed Thin the Herd perk to now grant bonus ammo rather than pulling ammo from the player inventory Shooting destructible objects with Graviton Lance, Sunshot, Merciless, Sturm, and Drang no longer trigger the Exotic weapon perks Fixed an issue with D.A.R.C.I's Target Acquired perk to make it more consistent Activities Raid The Leviathan raid now has a recommended Power of 300 The Prestige Leviathan raid now has a recommended Power of 330 Fixed an issue causing Cabal corpses to float in mid-air Fixed an exploit in the nightmare realm of the Calus encounter Fixed an issue where Raid Keys could be removed from inventory when players create a new character Raid Keys will once again reset alongside Checkpoints each week Players traveling to the Leviathan now see proper spaceflight PvP Fixed cases where players could get out of the intended playable area on a number of maps The Hot Streak challenge no longer progresses for the opposing team The Capture 5 Zones challenge now progresses for zones captured by allies and requires increased numbers of captures for completion Advantage and Domination stats now accumulate on assists Fixed an issue causing previous kill to repeat in the kill feed prior to a new kill when a player obtains a kill streak Increased the rate of Rare rewards upon match completion in Quickplay and Competitive playlists Increased the rate of Legendary rewards upon match completion in Quickplay and Competitive playlists Increased XP rewards upon match completion in Quickplay and Competitive playlists Strikes Nightfall strikes now have a recommended Power of 270 Prestige Nightfall strikes now have a recommended Power of 330 Fixed an issue in Savathun’s Song where a crystal would fail to spawn blocking progression Fixed an issue in the Inverted Spire where in some cases players who died had no valid spawn location Increased Glimmer earned from strike completions Increased XP rewards earned from strike completions Public Events Fixed an issue where sometimes the Prime Ether Servitor would not spawn during the Ether Resupply public events Fixed an issue where the Cabal Gladiators would sometimes have horrific arm elasticity when being defeated during Cabal Drill public events Reduced the XP rewards of some public events to bring them more in line with other activities Reduced Glimmer earned from some public events to better balance them with their counterparts Reduced the rate of Rare rewards to bring them more in line with other activities Increased the rate of Legendary rewards from public events for level 20+ characters Guided Games Leviathan Guided Games now have a recommended Power of 310 Nightfall Guided Games now have a recommended Power of 270 Improved clarity on Guide selection screen in Guided Games Full clans can now queue as guides for Guided Games Faction Rallies Fixed an issue where the Tower would not properly load Faction Victory Flags for players who were in orbit when the flags were applied Fixed an issue preventing some players from pledging to a faction during Faction Rallies Fixed an issue where faction tokens stored within the Vault were not properly wiped between Faction Rally events Iron Banner Fixed an issue where Lord Saladin would sometimes refer to Guardians by the wrong class Trials of the Nine Fixed an issue where players could sometimes become stuck in the Third Spire when attempting to visit the Flawless space Fixed an issue where the Trials of the Nine tooltip displayed the wrong fireteam requirements Fixed an issue where some emotes would not play correctly during the intro cinematic General UI Fixed the missing buff icon when “The Floor Is Lava” challenge is completed Fixed an issue causing level-up notifications to persist on-screen during Crucible matches Fixed an issue preventing eligible Exotic infusion material from displaying properly in the infusion screen Reduced the frequency of the “HUD Disabled” warning shown when the HUD is turned off via the HUD Opacity setting Fixed an issue causing the player indicator on the destination map to be incorrectly positioned while the player is dead The flashing nameplate indicator for a player who is unable to launch an activity now displays appropriately to all fireteam members Fixed an issue where notifications could be dismissed by bringing up the character screen Fixed legibility issues with waypoint icons and text that were using the same color Fixed an issue causing “No Kinetic Ammo” to briefly appear when a player was swapping weapons Fixed an issue where loot stream notifications would hide Challenges Orbit PGCR correctly displays player tooltip information Fixed an issue where players would be told they owned the Sturm Symbiosis ornament, even when they did not Fixed an issue where "Competitive" was misspelled on the Give Them War emblem Fixed an issue where players would sometimes be prevented from dismantling gear 4K and HDR Support Upgraded resolution to adaptive 4K with high dynamic range lighting on the PlayStation 4 Pro Upgraded resolution to 4K with high dynamic range lighting on the Xbox One X Audio Fixed an issue causing music to fail to play when players were completing the same adventure back-to-back Fixed firing audio for the Hoosegow Rocket Launcher Fixed an audio issue in the Memorialization replay sequence PC Players can now exit the game using a controller Players can now keybind to the NumPad when NumLock is active The scroll wheel now works on gear lore tabs Fixed crashing in the New Pacific Arcology area of Titan Fixed a source of random crashes Fixed an issue that prevented fullscreen mode from working properly in rare situations Improved the accuracy of the in game framerate counter under fluctuating framerates on PC Fixed an issue where Destiny 2 would crash upon shutdown Improved font texture handling to address cases of stuttering or hitching Fixed an issue where some SLI configurations would cause framerate stuttering Miscellaneous Fixed an issue where open-world vendors would not load properly, resulting in a crash Fixed an issue where two players on the same network could crash when leaving an area simultaneously Fixed an issue where players would sometimes be launched into the wrong activity Fixed an issue where hitching would occur when traditional Chinese language was selected Added secondary and tertiary sorting methods for the Vault Fixed an issue that could result in Beetle errors Fixed an issue where Loot-a-Palooza and Dance Party keys did not recover to the Postmaster Fixed an issue causing improper lighting on player ships when flying to destinations Fixed many cases where players could get out of the environment in various destinations Fixed an issue causing Louis to jitter erratically Fixed an issue where the camera would rotate awkwardly upon character respawn Added missing Omolon emblem to Gunsmith rewards Destiny Companion iOS / Android Updated for the Curse of Osiris expansion Players can now see and share Game History details from their profile page Added the ability to retrieve items from the Postmaster and Gear section General bug fixes Improved localization
  3. Destiny 2 Patch Notes

    hay guys. ill be posting patch notes in here so you can all look over them and see what past changes have been made
  4. Starcraft II Patch notes

    ======================================================PATCH 3.16.0==================================================================================================================== The StarCraft II War Chest will soon be available for purchase in the Collection, unlocking globally for all players on July 19th! The War Chest is a seasonal event that rewards in-game loot through progression-based play. Purchase a War Chest race pass or the bundle and immediately receive a worker skin, portraits, and additional rewards in Hearthstone, Heroes of the Storm, and Diablo III. 25% of proceeds go to fund the WCS prize pool and general StarCraft II esports operations. Unlock Shadow Wars, a new StarCraft II comic series, as phases of the War Chest open over the coming months. For complete information, check out our War Chest website. Shoutcaster and host Park Sang-Hyun joins in as our latest Announcer and is available for purchase in the Collection. Since his debut in 2005 MSL Survivor Tournament, Park Sang Hyun has delivered his uniquely witty and enthusiastic commentaries through countless StarCraft tournaments, including GSL and game TV shows. Now he will cast your StarCraft II matches with the same great excitement and charming wit. Note that the audio for this Announcer is only in Korean. Sprays have been separated into their own in-game reward. Equipped Sprays will affect all three races. Decals can still be used as sprays by checking the ‘Use Decal as Spray’ checkbox. Dev Comments: We’re separating out Sprays as a new category of reward to allow us the freedom to offer colored images which break away from the black and white art style of Decals. A new section called ‘Augments’ has been added to the Collection tab. Portraits, Sprays, Decals, and Animations are now located in this new category. Season 3 has begun. A new Mutalisk Trophy Top will be awarded for Automated Tournament wins. The AI that uses Scourge now uses a little less of them and now uses some Mutalisks to compensate. Dev Comments: The Scourge AI was hard countering air units a little harder than we liked. Replacing some of them with Mutalisks should allow players to still build air units in the right situations. Frenzy ability: Attack Speed buff increased from 15% to 25%. Increase her base larva rate to +60% Zagara's units will now use Leviathan Brood skins. Dev Comments: Zagara previously had a mastery that increased larva rate which we replaced with a new mastery to make her choices more interesting. Fast replacement of units is what Zagara's playstyle is all about and we received feedback that the previous mastery change felt like a nerf to Zagara's macro. We've decided to build that larva rate increase in base line. We also buffed the base line strength of Frenzy so the Frenzy mastery should also be more attractive and should feel great for Zagara's coop partner as well. Tech Reactor Cost and build time changed to be the same as the TechLab. Cost: 50/25 Build Time: 25 seconds Dev Comments: Once Swann unlocks the Tech Reactor at level 10, it actually slows his tech path down since it costs more and takes longer to build than a standard TechLab. Unlocking a cool new upgrade should always be a bonus so we've adjusted the cost and build times to match. Mastery Changes Toxic Nest Damage and Respawn Chance In addition to respawn chance it also adds 2% damage per point. Symbiote Carapace Absorption Removed and replaced with “Symbiote Cooldown Reduction”. The new mastery upgrades reduces both of the Symbiote ability cooldowns (Shell and Stab ability). 2% per level. Biomass Recovery Chance Replace with “Enemy drops double bio mass chance” Tooltip: “Enemies have a chance to drop double bio mass.” 0.5% per level. Toxic Nest Max Charges. Text updated to "Toxic Nest Maximum Charges and Cooldown". Mend Increase max charges to 3. Symbiote Increase stab range to 7. Tooltip now shows damage and absorb values. Brutalisk Increase ground damage to 30. Toxic Nest Now starts with 5 charges. If killed by a friendly player, they will not respawn. Roach Added a new upgrade "Hydriodic Bile" on Roach Warren that increases Roach damage vs light units. Dev Comments: The previous changes we made to Abathur is pushing him in the right direction but there were a few areas we thought needed some more work. We reworked some of his masteries in order to make his choices more interesting. We also buffed some other areas based on feedback, for example buffing Mend and his monstrosities. Starting with more Toxic Nests and adding a new Roach upgrade should help his early and midgame. The Oracle’s Stasis Ward can now be cast through the Fog of War. Fixed an issue when using Rewind in a game with the WCS GameHeart extension mod. Fixed an issue in which a place holder art icon appeared for the Dark Templar when observing the unit in the Help menu. Decals are now more visible on the Robotics Bay. Fixed an issue where the Liberator's Advanced Ballistics upgrade was titled inconsistently in replays. Immortals under the effects of the Phoenix’s Graviton Beam will no longer activate their Barrier ability. If Yamato Cannon is researched, the Battlecruiser's unit outline during Tactical Jump is now consistent with the unit's model. (3) CatallenaLE (Void) – Fixed an issue where Hellions were unable to path behind certain mineral lines. (8) LastRemnant – Fixed an issue in which Creep would stretch down the sides of cliffs. (2) AcolyteLE – Fixed an issue where certain doodads were not accepting creep. (2) Abyssal Reef – Fixed an issue where units in certain areas were difficult to see due to the lighting settings. The SCV’s Advanced Construction hotkey no longer has conflicts in Standard for Lefties. Fixed a bug that gave Enemy Brutalisks extra bonus damage. Hybrid Behemoth’s wireframe info now correctly states it can only attack ground units. The Zealot and High Templar models, portraits, and icons for Vorazun and Artanis now correctly have their Neural Cords removed. Fenix Fixed a bug in which enemy units would not react to being attacked by Solar Cannon and Solarite Flare. Fenix’s Arbiter Suit’s Stasis Field will now interrupt enemy ghosts from using Tac Nuke Strike. Chain of Ascension: Fixed an issue where units that are under the snare effect of Slayn Elementals while they are being recalled are unable to be freed once Recall completes. The lights on the base of the Nexus will now flash when warping in a Probe. Vorazun The Veil of Shadow’s buff will now apply to units while under the effect of Fenix’s Arbiter’s Cloaking Field. Dark Templar’s models and portraits will now be consistent between double-scythe and single bladed versions. Nova Fixed an issue with the 3D portraits of Banshees in which the mouth was not properly being animated. Fixed an issue in which Griffin Airstrike could be used at no cost. Karax Fixed an issue where Solar Lance could be used at no cost. Night of the Dead Lieutenant Morales now shows the correct 2D portrait The Vermillion Problem Stukov’s and Nova’s SCV’s will no longer be able to build structures while carrying a Xenon crystal. Mist Opportunities Fixed an issue where units would become stuck in certain areas of the map after being teleported. Void Launch Fixed a cliff where units were able to clip into the terrain. Chain of Ascension Fixed an issue where Time Stop would prevent Hybrid events from triggering.
  5. Starcraft II Patch notes

    The StarCraft II War Chest will soon be available for purchase in the Collection, unlocking globally for all players on July 19th! The War Chest is a seasonal event that rewards in-game loot through progression-based play. Purchase a War Chest race pass or the bundle and immediately receive a worker skin, portraits, and additional rewards in Hearthstone, Heroes of the Storm, and Diablo III. 25% of proceeds go to fund the WCS prize pool and general StarCraft II esports operations. Unlock Shadow Wars, a new StarCraft II comic series, as phases of the War Chest open over the coming months. For complete information, check out our War Chest website. Shoutcaster and host Park Sang-Hyun joins in as our latest Announcer and is available for purchase in the Collection. Since his debut in 2005 MSL Survivor Tournament, Park Sang Hyun has delivered his uniquely witty and enthusiastic commentaries through countless StarCraft tournaments, including GSL and game TV shows. Now he will cast your StarCraft II matches with the same great excitement and charming wit. Note that the audio for this Announcer is only in Korean. Sprays have been separated into their own in-game reward. Equipped Sprays will affect all three races. Decals can still be used as sprays by checking the ‘Use Decal as Spray’ checkbox. Dev Comments: We’re separating out Sprays as a new category of reward to allow us the freedom to offer colored images which break away from the black and white art style of Decals. A new section called ‘Augments’ has been added to the Collection tab. Portraits, Sprays, Decals, and Animations are now located in this new category. Season 3 has begun. A new Mutalisk Trophy Top will be awarded for Automated Tournament wins. The AI that uses Scourge now uses a little less of them and now uses some Mutalisks to compensate. Dev Comments: The Scourge AI was hard countering air units a little harder than we liked. Replacing some of them with Mutalisks should allow players to still build air units in the right situations. Frenzy ability: Attack Speed buff increased from 15% to 25%. Increase her base larva rate to +60% Zagara's units will now use Leviathan Brood skins. Dev Comments: Zagara previously had a mastery that increased larva rate which we replaced with a new mastery to make her choices more interesting. Fast replacement of units is what Zagara's playstyle is all about and we received feedback that the previous mastery change felt like a nerf to Zagara's macro. We've decided to build that larva rate increase in base line. We also buffed the base line strength of Frenzy so the Frenzy mastery should also be more attractive and should feel great for Zagara's coop partner as well. Tech Reactor Cost and build time changed to be the same as the TechLab. Cost: 50/25 Build Time: 25 seconds Dev Comments: Once Swann unlocks the Tech Reactor at level 10, it actually slows his tech path down since it costs more and takes longer to build than a standard TechLab. Unlocking a cool new upgrade should always be a bonus so we've adjusted the cost and build times to match. Mastery Changes Toxic Nest Damage and Respawn Chance In addition to respawn chance it also adds 2% damage per point. Symbiote Carapace Absorption Removed and replaced with “Symbiote Cooldown Reduction”. The new mastery upgrades reduces both of the Symbiote ability cooldowns (Shell and Stab ability). 2% per level. Biomass Recovery Chance Replace with “Enemy drops double bio mass chance” Tooltip: “Enemies have a chance to drop double bio mass.” 0.5% per level. Toxic Nest Max Charges. Text updated to "Toxic Nest Maximum Charges and Cooldown". Mend Increase max charges to 3. Symbiote Increase stab range to 7. Tooltip now shows damage and absorb values. Brutalisk Increase ground damage to 30. Toxic Nest Now starts with 5 charges. If killed by a friendly player, they will not respawn. Roach Added a new upgrade "Hydriodic Bile" on Roach Warren that increases Roach damage vs light units. Dev Comments: The previous changes we made to Abathur is pushing him in the right direction but there were a few areas we thought needed some more work. We reworked some of his masteries in order to make his choices more interesting. We also buffed some other areas based on feedback, for example buffing Mend and his monstrosities. Starting with more Toxic Nests and adding a new Roach upgrade should help his early and midgame. The Oracle’s Stasis Ward can now be cast through the Fog of War. Fixed an issue when using Rewind in a game with the WCS GameHeart extension mod. Fixed an issue in which a place holder art icon appeared for the Dark Templar when observing the unit in the Help menu. Decals are now more visible on the Robotics Bay. Fixed an issue where the Liberator's Advanced Ballistics upgrade was titled inconsistently in replays. Immortals under the effects of the Phoenix’s Graviton Beam will no longer activate their Barrier ability. If Yamato Cannon is researched, the Battlecruiser's unit outline during Tactical Jump is now consistent with the unit's model. (3) CatallenaLE (Void) – Fixed an issue where Hellions were unable to path behind certain mineral lines. (8) LastRemnant – Fixed an issue in which Creep would stretch down the sides of cliffs. (2) AcolyteLE – Fixed an issue where certain doodads were not accepting creep. (2) Abyssal Reef – Fixed an issue where units in certain areas were difficult to see due to the lighting settings. The SCV’s Advanced Construction hotkey no longer has conflicts in Standard for Lefties. Fixed a bug that gave Enemy Brutalisks extra bonus damage. Hybrid Behemoth’s wireframe info now correctly states it can only attack ground units. The Zealot and High Templar models, portraits, and icons for Vorazun and Artanis now correctly have their Neural Cords removed. Fenix Fixed a bug in which enemy units would not react to being attacked by Solar Cannon and Solarite Flare. Fenix’s Arbiter Suit’s Stasis Field will now interrupt enemy ghosts from using Tac Nuke Strike. Chain of Ascension: Fixed an issue where units that are under the snare effect of Slayn Elementals while they are being recalled are unable to be freed once Recall completes. The lights on the base of the Nexus will now flash when warping in a Probe. Vorazun The Veil of Shadow’s buff will now apply to units while under the effect of Fenix’s Arbiter’s Cloaking Field. Dark Templar’s models and portraits will now be consistent between double-scythe and single bladed versions. Nova Fixed an issue with the 3D portraits of Banshees in which the mouth was not properly being animated. Fixed an issue in which Griffin Airstrike could be used at no cost. Karax Fixed an issue where Solar Lance could be used at no cost. Night of the Dead Lieutenant Morales now shows the correct 2D portrait The Vermillion Problem Stukov’s and Nova’s SCV’s will no longer be able to build structures while carrying a Xenon crystal. Mist Opportunities Fixed an issue where units would become stuck in certain areas of the map after being teleported. Void Launch Fixed a cliff where units were able to clip into the terrain. Chain of Ascension Fixed an issue where Time Stop would prevent Hybrid events from triggering.