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Everything posted by Sarnith

  1. Broken sata ports

    my daughter turned 3 today too :D
  2. Broken sata ports

    I understand the struggle there Dark, having 3 kids myself. Hope to see you back soon - keep in touch. Reach out to @Triny(OD) she might know where you can get one at an affordable price
  3. Just started

    in 3 days from lunch time tomorrow i'll own a rhino - first warframe i'll have built woohoo
  4. Just started

    Just installed and honestly loving the game. The community for warframe is excellent, and even the people who attend my streams for it I've never seen in my viewers list before were extremely helpful. Hope to see some more life here since the content is still going strong
  5. reinstalling today

    so ya - i'm reinstalling HoTS - haven't honestly played since the game went live after playing in the closed alpha - launch. Decided to reinstall it and give it another shot to see what's changed and if I'll enjoy it more now than I did then. Anyone still play or will this voice echo across the void?
  6. reinstalling today

    I did poke Xayj about it - I keep an eye on both discord and TS and don't see much activity from the HOTS division. So I posted in here to poke the proverbial bear ^^
  7. Civ 6 Event

    Hi all - throwing it out there that Clan SunZ from the CivPlayers Leagues is hosting a training event for new and veteran players alike for the Rise and Fall expansion. It will be streamed live for those who can't make it, and questions asked in the live chats will of course be answered as the entire event is also a Q&A for the viewers. The event is at 9PM EST tonight, and will be hosted from the CPL Discord Server: It will be a team game with highly skilled players on all teams to help teach newer players basic in game mechanics, and to help more veteran players understand more of the indepth in game decisions you can make and how they effect your empire. These things will help both the Multiplayer and Singleplayers alike! Hope to see you there.
  8. Wings of Liberty Walkthrough

    For anyone who'd be interested I'm doing a Brutal Playthrough with my son - we hit up a handful of missions every now and then live streamed and uploaded onto my Youtube channel. Definitely super rusty but my son and I have a good time of it - it's not a super clean run, nor is it done optimally, since my son and I make upgrade and mission order choices together rather than focusing on the easiest path. Hope to see some of yal stop by! And you can even have a good laugh at my wretched micro @DarkHelmet
  9. Log Analysis Heroic

    So we got a new boss down in heroic this last raid, good job. But...there's still a lot of room for improvement across the board. Today we'll be targeting the problem area of Personal Cooldown and Healing Tonic / Healthstone Use. You have cooldowns that are intended to help you survive, each serving this purpose in a variety of ways. When you use these cooldowns sometimes matters based on the mechanics of the fight. Sometimes, you absolutely need it for a certain time, and need to get a feel for when you can use it before - if you can fit it in - or if you need to just hold onto it for that time / mechanic. Either way, many of our raiders aren't using these Cooldowns at all. This is a huge mistake that is either killing people outright, or is a potentially large reason as to why healers are using so much mana so quickly. All of the decisions we make individually heavily impact the raid as a whole. And this is because any issues that arise stack up very quickly, and can force external cooldowns or even major ones that needed to be saved for later to be used. All of a sudden, we no longer have aura mastery / tranq / revival for a mechanic we needed it for and -boom- half the raid drops dead shortly after because we needed that cooldown. I'm going to leave this here instead of mentioning it on each spoiler tab - Potion use...pre pots + potion during the fight. Work on it. Garothi Worldbreaker Fel Pups High Command Portal Keeper
  10. Hey all - it's that time again. Last Sundays normal raid went really well - and we had pugs that we were carrying - rather hard at that. So this time we will be looking at this last weeks log and compare it to one of our earlier normal logs. There was significantly less to heal which means cleaner mechanics. So lets break it down. Garothi Worldbreaker Fel Puppies High Command Portal Person Eonar the Tree Lady Imonar the annoying The Layzar Guy Hey look its the same dreadlord we keep killing Shivvara Coven Aggramar the LFR Stomp Machine Argus the Tree Hater So there you have it - Each fight broken down a bit from the problems section / viewpoint. We all have areas to improve on - and if we honestly want to down heroic content we need to able to execute normal mechanics well. Please step up where you need to, keep improving - and you'll find it very rewarding as we continue to down more bosses on Heroic Antorus progression. I did not cover DPS and HPS for this because we outgear the content so heavily, it's honestly not the point of concern anymore. IF you need to work on your DPS or HPS outputs / uptimes / etc - you probably already know. If you need help reach out - we're a division, a community - we help each other. We need everyone to be giving their best if we want to progress.
  11. School shootings in the U.S.

    I've intentionally avoiding posting on this topic because .. well as a Father of 3 I've thought on it a considerable deal myself. For context, all 3 of my children are now enrolled in public schools - my youngest having started preschool this month. I am a medically retired soldier from the US Army who has had family in all 3 branches as well as law enforcement and other first responder services. With that out the way... I am for stationing 2 active duty Soldiers as a detail to every public school. They don't need full tac gear, assault rifles, etc. They only need side arms, which are very easy to keep proper accountability of. Yes, I understand that Law enforcement and Military RoE's are very different. But we are briefed with a new RoE for every mission we receive, not just each deployment. We are trained to operate in a huge variety of venues, geographic, and cultural theatres - meaning we can adjust as needed to whatever the situation is. We've already seen that local law enforcement cannot contend with this - school shootings are nothing new, having been a part of our culture for a considerably long time. However, the reason I propose only stationing 2 soldiers as opposed to a squad is simply to avoid the slope leaning toward military city-states. That's a pretty long draw into left field I know, but it's some of the opposition that would come up to this idea. Law enforcement has been failing the American people for far to long - that's a huge paint brush I know, but all in all it's very true. Many times police are abusing their power and privileges and are event caught on camera - and get off with either a slap on the wrist or nothing done to them at all. If a soldier did half of the crap on camera like many of these police have they'd be sitting in the brig at absolute best. That being said there are good cops out there - the problem is the "few" that are causing the issues are getting away with it damn near scott free. As such, I have no faith in them whatsoever. When I was active, we had a situation off post when I was stationed stateside. We were to hand the issue off to local law enforcement upon their arrival - and they not only let the criminals go, they even "lost" the evidence given to them. Going as far as to say they never received when command staff had IN HAND a signed receipt from turning it over. The problem is it doesn't stop there, it happens all over the US - and undoubtedly the world. Letting civilians handle something that basically comes down to domestic terrorism is a horrible idea. They're not properly trained, mentally able to handle the stress, and usually lack the resources to act accordingly. We have units of active duty soldiers in each branch twiddling their thumbs between morning and close out formations from a lack of anything to do - put em to work. And for those wanting to buckle down on gun laws - that isn't going to help. There's always a way around the system, and these people are already breaking multiple laws getting them now, what makes you think they won't afterwards? I'm saying this as someone who is NOT in the NRA, and does NOT have a firearm in the house. So I'm not even pro gun and I don't see the purpose of it. If they're willing to break laws now, they'll continue to do so. More laws surrounding guns will not work or help - it's already become more strict than it used to be and it's literally done nothing to help. Expecting a different outcome by doing the same thing is literal insanity - Time for us to move in a different direction.
  12. PUBG

    Yal should check out the starladder line up so far for this. It's looking to be really solid.
  13. Division Memebers! We want your input!

    It may not be all the time - but definitely is a good deal of it. Most of the clan has it turned off so they don't see the flood of items being ID'd by clan mates. That can be easily confirmed by the number who asked during opening nights how to turn it off. And a large majority were asking last season how to turn it off as well. That being said there's considerably less going on in that chat with that function turned off. We should be helping each other out when we can - we're a community. Sure, it slows down your personal progress a lot - but if you help people out we'll have more who can play together... Or at least should.
  14. Division Memebers! We want your input!

    So one thing i've noticed since reset is that TS = Dead. Discord = Dead. There's no comm activity at all, and poking around the in game clan chat usually doesn't get much of a response. Hell, yesterday I saw someone in clan looking for a group to farm Torment 13 rifts and got the response At least have some dignity looking for a carry If that's how we treat each other it's no wonder nobody is pushing 2, 3, or 4 man leaderboards in our clan. I'm painting with a wide brush here, but doing so on purpose - Perspective of newer members you recruit will see that and start wondering if they're in the right place. Also - I've seen another OD Clan...what's with that @TypeReaL(OD) ?
  15. LevelWithACause

    Hello everyone in the Diablo 3 division, I am posting this up because on reset weekend from the 23rd to the 25th I will be playing Diablo 3 nonstop while raising money for Charity alongside many other streamers for LevelWithACause. I did this last reset as well and we had a huge turn out - raising almost $8,000 dollars. This time we are working to raise money for Save the Children, an organization that believes every child deserves a future, and works in over 120 countries world wide to achieve that goal. I take great pride in having the opportunity to once again stream and raise money for a wonderful cause like this, and hope to see many of you stop by the stream -- Even if you don't donate, taking time out of your day to support with your viewership still means a lot to me. Moreover, I am posting this in the Diablo 3 Division area because I was wondering if some of you would like to party with me opening night, or over the weekend as we enjoy the ladder reset together. Hope to see you there! Sarnith Links for streams [I multi-platform so both will have live feeds]:
  16. LevelWithACause

    We had an unbelievable turnout over the weekend - tons of support from viewers, donators, and communities alike. The Total Raised over the weekend can be viewed by clicking the link - but it was incredible. On a side note, I held top 75 necro on the leaderboard for a day, now im only in the top 100...but im going to keep pushin it. Good luck, and hope to see more of you turn up during the next charity stream.
  17. LevelWithACause

    The weekend isn't even over and LWAC streamers have raised over $7,525.59!!! Absolutely amazing turn out and hope to see more during the final day tomorrow.
  18. LevelWithACause

    Also, I've just been verified on -- you can watch my streams over at now as well! -- For those who don't know, binx a is an organization that assists streamers in a variety of ways -- but why should you care? Cause on their site you can win a ton of free games. Watching the streamer they feature gets you a ton of coins used to buy raffles, spin2win free games, and more. It's pretty neat - and since joining their discord and website it's been nothing but pleasant. If you want to win some free games, give it a look - it costs you nothing but a few minutes of time.
  19. LevelWithACause

    Just a reminder to everyone that LevelWithACause is now live! Join us as we try to reach our goal of $5,000 raised for the Save the Children. I sincerely hope to see you throughout the weekend - even if its just to stop by and say hello. Good luck with your reset day grind, and look forward to hitting the rifts with you! I will start streaming around 5 PM PST / 8 PM EST when Reset hits NA.
  20. s13 Characters and Group ups

    which build are you going to lean into? I'm going to try out the pestilence set since it's been pushed up a bit. Figured you and I can swap what we don't need?
  21. s13 Characters and Group ups

    Necro. Hope to see yal over the weekend ^^
  22. Season 13 Hype!

    The two topics below this one @Smoky(OD) - one of which is looking to see who will be around, and the other is my stream event that also is reaching out for anyone interested. I'd take a look at the post
  23. Alright everyone, another week has gone by - and we have more logs to look over. This week I have decided to grab our Heroic Log specifically, and compare our encounter to another raids that is the same raid size, and their kill time is within 10 seconds of ours. The item level average is within 5 ilvl of our raid as well. What does this mean? It means that the log I'm comparing ours to is an accurate comparison, instead of grabbing one from a fully mythic geared raid which will of course do better than we did. Heroic Garothi Worldbreaker We down this guy pretty handily each week, but there's plenty of room for improvement. We had multiple prepots get missed, or for some - not using a 2nd one. If you remove the pugs, our raids average DPS was 1,267,992.3. Which is fine for heroic Antorus [we only had 3 dps from guild for this fight]. Looking over at our Healers, again not including the pug mistweaver - Triny and I averaged 771,790.35 HPS. What does this mean? Well, the 3 DPS from guild for that fight are pulling enough damage to meet the requirement for raid to not hit an Enrage timer, or otherwise cause problems [yay]. For the healers, we also need to look at deaths - in this case there were none. So good job across the board. The log I've compared us to had an average of 1,295,742.3 - We're really close to that average, so well done for sure. Now, bear in mind that this from all of their DPS [9] as opposed to our 3. This means when we no longer pug DPS all of our guildies in DPS roles will need to maintain a near 1.3 million DPS Average during the fight in order to kill the boss. They only 2 healed the fight, compared to our 3 healing it - however their average between them is 1,004,898.75. This is a large deficit, but they took considerably more avoidable damage than we did, thus the need for more healing. What does this mean? Our DPS are on point for heroic Garothi - Lojac, Ag, and Nep respectively. Hopefully those who are not ready to join us in heroic rise to the occasion - I know I am very much looking forward to no longer pugging out those slots ^^ ------ Healers, there are points where we can improve. We had some gaps of downtime where we could have cast something - any heal - if there is a moment where there is nothing to heal we should be dps'ing to add damage to the fight where we can. Every point of damage matters because that boss isn't dead until he hits 0! Heroic Fel Puppies We down this fight each week, but there's tons of room for improvement in several areas we struggle in. Our largest problem being avoidable damage and the mechanic weight of darkness. Weight of darkness is the purple circle we stack up in at least groups of 3 to avoid the fear. Coupled with the Magma Flares [Red swirls of impending F U] - this causes catastrophic problems at times. We need to be keeping an eye on not only ourselves, but to whats around us as well. It's easy to overlook walking out of one magma flare into another - or worse yet - It comes during Weight of Darkness and we need to flawlessly move as a group to avoid fear and death. Looking over our Damage and DPS from the kill [once again removing the pugs] we averaged out to 1,473,569.5 - Even though this is a multitarget fight for DoT classes / Destro Lock [via Havoc] - One of our DPS is a Fury Warrior and does not benefit from that since he cannot cleave in this encounter. This is a well job done in executing the damage portion of the fight and a definite step up from Garothi. Healers, we managed to push out an average of 758,677.25 HPS - But again, lets look at deaths. We had a player die to Molten Flare over 9.6 seconds. This is a considerably long time to die and means we did not get to him in time. Even though he should never have gotten hit by the flare in the first place, it still falls on us to keep him alive. The Comparison Log actually has an average ilvl 2 under our raids, and their Damage / DPS average turned out to be 1,366,580.1 DPS. Well done again to our 3 Guild DPS for that encounter. Not only pulled the good numbers to kill the boss, you even out performed the comparison. Their Healers pushed out 713,144.4 HPS on average. This is also lower than ours - but they also had a death. The big difference here though, is they pushed out 5 times the healing onto that dying player than we did. Yes, I know I'm comparing 2 healers vs 3 by not including our pug - But even if I did - The comparison log healers did 3 times the healing to that player than we did to our dying member. So it still shows that we need to step it up - if they can get heals to that person, so can we. Heroic High Command This fight is really kicking us down - We're struggling mechanically across the board here. Dealing with the Shock Troopers, getting the Pyromancers down - and constantly interrupted - alongside NOT walking on mines unless needed is causing numerous issues. So, lets break it down. The Shock Troopers are essentially Fel Guard Model enemies that randomly charge at players and bladestorm in a stationary position doing a considerable amount of damage. It's kind of hard to dodge the first tick, but if you can great. Definitely need to be getting out this faster - removing the pugs - We have some of our raiders taking 19.52 million damage from this alone. In fact - in the top 5 damage taken including the pugs we brought in, our raiders took 3 of those 5 spots for Bladestorm. We cannot be taking this much damage from this - Excessive avoidable damage in turn hits the Healers, draining mana faster to a point where we have none left later in the fight when things actually get tight and we really need it. Don't finish that cast - MOVE Exploit Weakness is a frontal cleave - Yet we have numerous players being hit by it. This hit not only does damage, but puts a stacking debuff on you making you take 50% increased physical damage as well - so if you get hit by another, its bad news for sure. Fusilage, this is the reason we get under the giant bubble put down by the person in the pod. If you don't - it really, really sucks. If you do, well - it sucks a lot less. We've had some people not get under the bubble and it definitely hurts things - especially if it ends in a death. We also unfortunately had everyone stacked tight enough to have 2 Shock Troopers charge / bladestorm the group AS fusilage hit the ground - instantly killing about 6 of us in one of the attempts. This is really rough RNG, but we should spread out in the bubble to prevent this from happening again - even if its just a small chance. We had the Damage for the pull to barely make it - but we need to really step it up. Our 4 DPS [Another guildie was running late joined us at this point] - averaged out a 1,325,479.6 DPS. Bare in mind this is not a kill average, but the average of our averages on a per pull basis. Raids that did kill this encounter within our ilvl range pulled an average of 1.648,219.3 DPS - we need to step up our game on this one. Warrented, this is a cleave fest with all the adds running about and the pyromancer spawning close to the active boss. Multi DoT'ers will have the easier time, but there's definitely enough cleave up time to increase your damage as a melee.
  24. s13 Characters and Group ups

    Sarnith#1647 Available at beginning - Undecided
  25. LevelWithACause

    Anyone interested is welcome. Party caps out at 4 people in Diablo 3 though, so keep that in mind as well ^^