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Sarnith

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    171
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Sarnith last won the day on November 24

Sarnith had the most liked content!

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16 Good

About Sarnith

  • Rank
    Active Level 07
  • Birthday 07/31/1991

Previous Fields

  • Country :
    United States
  • Battle.net Accounts
    Sarnith(OD)

Profile Information

  • Gender
    Male
  • Location
    Arkansas
  • Interests
    Gaming, Music (mostly rock, classical, jazz, Nightcore).

Contact Methods

  • Skype
    sarnithbdf

Recent Profile Visitors

553 profile views
  1. Ladder Reset Upcoming

    Yeah I do.
  2. Ladder Reset Upcoming

    @TieDyeT(OD) @boydbrooks(OD) @Sassy i'll play either HCL or SCL for reset - just let me know what team(s) need a member. I'll play whatever is needed, thanks. I'll also be able to play all night as well. I'd prefer HCL i think, but im down for either.
  3. Group Grifting

    ideally you run a zdps barb / charge barb and a zdps monk to create density for the damage dealers As for the inna monk ideal -- looking it all over. The co-efficients have been heavily nerfed, playing a life per second mantra of healing monk isn't nearly as good as playing a healing from globes monk since the %% increases are more than double on a per ability basis. The healing mantra used to give a LOT more of your LPS to the team, now it's only 7% + 10k.
  4. Group Grifting

    @DarkHelmet [figured i'd save some real estatefrom quoting here]. My leorics I actually wear with 96% and it's ancient with high dex, high vit, and high all res. If I were to swap out of my current set up to 6piece innas i would need to roll a spirit guard with a high DR %%, remove my strongarms [most people wear one anyways and i've been forced to use my nems which isn't awful either but still]. Also, don't double fist if you're going full tank. Use a stormshield in your offhand for another 30% melee DR. It's super helpful. If I go inna helm / belt / chest / legs / glove / boot for 6 piece [i'm using an immunity in cube, not a rorg by personal preference]. I only lose 5.27% CDR, and since I utilize a Zodiac this impacts me very very minimally. At the moment my belt is a primal ancient chord of sherma, which applies a mass blinding field as a chance on hit for 4 seconds [in place of blinding flash :D] If you use the 6 piece inna support build, you'll use Mantra of Healing - Sustenance. The reason being that it double it's effect, which in turn gets redoubled by the set bonus. Since you're overall life per second is calculated into the regen it offers the party, it essentially double dips the system. As it stands now the build I'm currently in works in GR 95+ in 4 man games, but I'm willing to try out the 6 piece inna again if I get the legendaries rolled correctly to make the swap and test. I used to play a 6 piece inna support monk and it worked very very well. But with so many people getting one shot now, I'm wondering if the current is just plain better. Also We've tested the living hell out of this in prior and current season. Tons of variants work but I honestly think it depends on your group make up. This will give you the general idea of why the current is so strong tho.
  5. Overdosed Academy Squad

    I honestly felt [and still feel bad] that I had to step away before fulfilling my word on this statement. Or rather, to put it better, back up these words with actual action. I look forward to doing so this coming reset - I'm super excited, and hopefully the D2 players are as well! @WindStorMS(OD) @Sassy @Xayj(OD) in the past i've relied on you and Dtwo [when Mike was still here] as a shoulder to lean on while I learned and stepped forward to do things, or run events in some cases. I sincerely hope I can continue to do so, especially interact with other leaders within the OD Community as a whole. If there's anything I learned while in the military - it's that by hurling yourself into the unknown, learning from those who have experienced whatever environment you've landed in will teach you valuable lessons that you can carry with you through life. Even the seemingly oddest or off the wall train of thought can sometimes innovate incredibly useful or efficient ideas. In some cases taking a seemingly improbably situation and creating a feasible solution where so many before have failed. As previously stated in my quoted post - I sincerely hope this thread is continued by the leadership of OD - It's a great resource that we as lower enlisted should be able to look at and aspire to as potential future leaders. Thanks again, Sarnith
  6. Group Grifting

    So I'm not using Ice Blink because most of the players I run with are over 50%+ crit, meaning that 10% gain is very, very minimal for their overall output. If I were running with characters that had a much lower crit priority, sure. The Inna's 6 set just doesn't compete like it used to. The primary and most important reason behind this is that in previous seasons [season 10 and under] The monk healing skills almost ALL scaled off of Life Per Second. Before I rebirthed this monk, it had 1.5 mil hp, had life per second on almost every piece of gear and was rocking an easy 1 mil life per second. It simply couldn't die unless I was one shot. But NOW, the monk healing skills mostly scale off of healing globe bonus, which changes up a handful of things. In addition to the slanderer / lil rogue dual wield. It's very very easy to hit 5 attacks per second - in addition to the stacking armor buff that those 2 weapons give you. It's also 2 sources of 10% CDR [weapons can roll to 10, while shields only go to 8]. So right now, sitting afk in town my monk is currently at 70.86% CDR as of this reply. Why NDE? Just as you said, Dodge is a soft source of toughness. It /can/ fail. In case it does, or in case I'm human and f*** up, it's there. I do want to run dual immunities, but I just rolled a hellfire amulet with 8 CDR and the Harmony passive, so I might change it up a bit [currently using an Ess of Johan for phatter pulls]. If I don't feel like running Sixth Sense, I will likely be taking Unity for Damage. Why Tsunami without Ice Blink? This also goes back to knowing my groups characters. As of now, nobody I have run with has a freezing affix on their gear. Because of this, Freeze will be on it's own resistance table meaning i'm guarenteed to get it off reliably. IF I were to switch from this due to charge barbs [they freeze], or players with freezing mods, I would switch to Breaking Wave. If I decided to not run Serenity, I'd probably run blinding flash - crippling light. However, I've noticed provided CC Immunity and the small damage redirect spammed out [due to zodiac, which I will cover that choice shortly] has heavily impacted my groups survivability -- especially charge barbs that run with me. Why Obsidian Ring of the Zodiac when I'm already damn near 100% epiphany uptime? It makes Serenity have a virtual 1-2 second cooldown in combat, making me damn near indestructable. With blinding flash on instead, i'd simply be blind spamming while refreshing the damage reduction. This also makes my dashing strike have a 1-4 second refresh timer so I can keep up with the Impale Demon Hunters. It's damn hard for me to fall behind them where's actual combat to be had, which is a typical problem for the Zdps Monk when paired with elite hunters. It absolutely ensures my maximum dodge percentage uptime as well as my buff and debuff uptime. Edit -- noticed I forgot to mention Inner Sanctuary. Yeah, for some reason nobody stands in it so I stopped using it. -shrugs- They don't even stand in occulus circles for free damage :*(
  7. Group Grifting

    I run Gogok, Gizzard [life regen / bubble], and Efficacious Toxin. Reason being - the people I primarily play with simply don't need the crit chance. So I take the iceblink and play with gizzard. My regen is nearly 200k life / second so i have effectively 1.5 mil hp due to the near 400k bubble. Which refreshes if i don't take damage in 4 seconds. Which definitely happens cause I dodge the whole world. I use a variant of the ZDps monk build. My build is https://ibb.co/nN0rCm
  8. Group Grifting

    Feel bad for barbs, my monk sits comfortably at 79.6% dodge :3 -- before gogok :D
  9. Group Grifting

    Yeah I prefer my Zdps monk for sure. Broke it out for some casual 80's with Prozackk, leyah, and buck3t and we had a blast.
  10. Well I tired to be Civil

    Things such as AMA's, fun events, or pretty much anything morale raising that proves wrong any rumors they attempt to spread will do the work for you. So basically, if you're doing a good job -- just keep doing a good job it'll lay the ground work for you. Then when players are asked if they want to join the "og" clan, they'll say why? everything you've told me so far is a crock of shit, why join onto a community I can't trust? No need to overthink it, worry about it, or whatever. @Terra 's completely hit the nail on the head for this
  11. Ladder reset is coming

    my smiter could do both easily. I was doing clones for tips and didn't have over half the gear and still bashed his face in for anni's.
  12. Ladder reset is coming

    Gonna make a smiter sorry to change on ya. Keep getting messages about torches so i better get on it!
  13. Group Grifting

    Alright - so i've seen next to no communication on here in regards to who is playing what, or what they're aiming for build wise. I understnad this changes a lot with the RNG of gear. Hell, I was gonna go impale on my demon hunter and ended up with an ancient yangs - so rip that right? As of now i have a multishot DH, and a ZDps Monk ready to go. If anyone is interested in grouping - hit me up if I'm around in game and if I can, I happily will! What do you all have? What do you play? What do you enjoy? What does your build bring to the group? Cheers, Sarnith
  14. CC Immunity: Which do you prefer?

    There are a lot of little tricks in diablo 3 that take a hand from the original mario games. It sounds weird at first but "god frames" do exist in both. By this I mean the temporary invulnerability granted over the course of a few frames [out of your total frames per second only a few of these] that allow you to ignore all damage, mechanics, cc, etc. A perfect example of this is "Vault" . During the Tumble, you can take hits and spell damage. However, during the initial cast, there's a very, very brief period where you gain god frames that allow you to get away with all sorts of bullshittery. I personally use this to dodge mechanics I would otherwise be sucked into by things such as vortex. If you don't want to learn how to manage this, there's plenty of alternatives. A lot of the class sets have been buffed defensively so that being One Shot by mechanics doesn't happen until much higher GR's compared to previous patches. This latest patch, 2.6.1 buffed just about every set in the game directly, or indirectly via associated legendaries that support the builds. An example of this would be the Uliana monk. In previous patches, you needed a high paragon, really good gear, or just outright snapshot abuse [some of which still isn't fixed] in order to push high GR's. Utilizing Seven Sided Strike to dodge incoming damage in addition to Epiphany to essentially teleport all over to dodge attacks was an absolute must because you'd be one shot no matter what you'd do around GR 60+. Now you have a lot more wiggle room you didn't have before. There are plenty of ways to mitigate the hits, you just need to learn what your class and build have access to to make it happen.
  15. It's unfortunately that time

    been gone to long - glad to be back, hopefully people are still around for the coming reset:D