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Showing content with the highest reputation on 10/06/2018 in all areas

  1. 1 point
    I was recruited like over 9 years ago. Been off and on with my living situations, but always around. I've met a lot of good people here. Some friends I know I'll keep for life. However it's time for me to let go and move on. I'm currently working 50-60 hours a week. Though that will be changing soon I still feel its best that I stick to my decision to move on. I've watched people grow up, change for the better, learn and just have a fantastic time here. I've also seen a lot of negative things as well. But whats important is that OD has for the most part been a consistent place for people to come and get away from their real lives. I hope it continues to stay that way, instead of moving towards this whole "lets make a rule about it" thing that goes on sometimes. I could ramble on and on about my accomplishments here and how much this place has helped me grow as a person, and I feel like I've earned that with the time and effort I've put in but I'm not going to. Those of you that know me and remember me are enough. I know I've DSL'd out already, however Aer promised to enable, restore my rank and give me a proper disablement. This wasn't very well written, but it was hard and I've thought about it for a long time. I knew it would never happen if I didn't just sit down and type it out. I'll be around ts3 and discord. With all of that said, this is goodbye
  2. 1 point
    I'm gonna add Altros right now. then if you hop on tonight or in the AM hit one of us up
  3. 1 point
    I highly recommend recruiting as basically all of you will have access to the Olvia servers for 30 days after you login and right now you'll have the best way to get new people to join by leveling them to 56. Realistically, following a guide and having someone power you, it can take just a few hours to hit 56. I'd help with that but, unfortunately, I won't have access to the Olvia servers unless I refrain from logging in until the 12th.
  4. 1 point
    I see. Thanks for the info guys. It looks like the best approach then, from the sounds of it, is to work towards building boats and hunting sea monsters in the long-term, and in the meantime while we prepare for that maybe there are some guild boss scrolls we can get and regularly do. Being able to get guild members together once a week to run guild bosses would go a long ways towards promoting unity and group activity. Does that sound feasible to you guys?
  5. 1 point
    PvP has higher entry requirements for end-game PvP than when we played. This isn't unusual given the time that has elapsed since we played. When we played the soft-cap (read "minimum for competitive") for gear was TRI Boss gear. It is now TET Boss gear. On top of this, changes have been made to node wars though I have not read the changes thoroughly so I can't speak for how they've changed the barrier of entry. Keep in mind, this is all for end-game competitive PvP, which should be an ultimate goal but not an immediate objective. First you'd want to aim for T1 node wars. Unfortunately, I haven't seen much discussion about lower-ranked node wars as the PvP community in general has been heavily diminished by waves of rebalancing that were done poorly. (Sometimes the wave would only balance some classes, leaving the others strong, sometimes the wave wouldn't only partially implement balancing, leaving a broken system in place until the next wave; it was pretty bad.) Because of this, I don't know what the barrier of entry is for lower ranked node wars. Economic dominance can go hand-in-hand with PvP, as guilds that manage to conquer a nation reap some pretty heavy rewards for doing so. However, we would not be able to pull off such a feat. As such, the best alternative is sea monster hunting. The basic gist of it is that members get boats, and the guild gets a gally, and we hunt sea monsters in our free time. Sea monsters drop items that can be sold to NPCs for guild currency. A lot of guild currency. It used to be that only guilds that owned a node were allowed to cut bonuses. This has since been changed. All guilds are now allowed to cut bonuses to their members. The total amount cut per week is not allowed to exceed 40% of the guild's current funds. This is what has caused radical inflation in BDO. Fight fire with fire. As for other activities that can be done, there are guild missions that reward guild boss scrolls. A lot of guilds will do these missions exclusively so that every week all members can get together to stomp bosses. Guilds will also often maintain spreadsheets of what members have what daily/weekly boss scrolls so that members can be matched up to more efficiently farm daily/weekly bosses. Setting standards for what channels to go to for World Bosses is also a common practice so that members can expect help during world bosses. As for life skilling, it's hard to find life skills that benefit from having other people. The only 2 that really come to mind are trading and hunting. Trading because scattering members across a wide range of channels allows for more effective finding of channels that have specific trade goods on bonus. Hunting because of world hunts like whales and khalk, etc. I would personally recommend going for economic dominance first via sea monster hunting, as we're likely going to have the most success recruiting new players on the olvia channels by offering to help people reach 56 so they get the game for free, in exchange they join our guild and help us establish economic domination of the seas.
  6. 1 point
    The options for BDO Node Wars PvE LifeSkilling Seamonster hunting (Requires almost as much set up and prepping as nodewars) kinda linear but at the same time each of these options has a broad range of how they can be done
  7. 1 point
    Yes I've added a few. I really liked the first one you had me listen to. Now this one isn't bad either, so it may go on there.
  8. 1 point
    Oh thats called PURGE because once he speaks every single person the team hates us.... LOL
  9. 1 point
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